An Interactive Resume by John Escobedo — Version History
Click-first, type-optional redesign for accessibility. Resume content displayed directly in room descriptions. No dark rooms, no inventory, no puzzles. Clickable destination buttons with visited/unvisited/artifact highlights. Flat QA Dungeon navigation. Auto-discovered artifacts. Progress counter and hint system. Win on 8th artifact discovery.
Classic text adventure modeled on Zork. Parser-only interface with typed compass directions. Dark rooms requiring a lantern, inventory management, and a trophy case win condition. Resume content hidden behind "examine" commands. 24 rooms, 8 collectible artifacts.