Zork I - The Great Underground Empire An Interactive Fiction by Infocom (translated to Inform 7) Release 4 / Serial number 260430 / Inform 7 v10.1.2 / D Current Translated to Inform 7 by John Escobedo Original by Marc Blank, Dave Lebling, Bruce Daniels, and Tim Anderson Copyright (c) 1981-1986 Infocom, Inc. ZIL source released under MIT License. West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
North of House You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees.
Forest Path This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path.
Up a Tree You are about 10 feet above the ground nestled among some large branches. The nearest branch above you is above your reach. Beside you on the branch is a small bird's nest. In the bird's nest is a large egg encrusted with precious jewels, apparently scavenged by a childless songbird. The egg is covered with fine gold inlay, and ornamented in lapis lazuli and mother-of-pearl. Unlike most eggs, this one is hinged and closed with a delicate looking clasp. The egg appears extremely fragile.
Taken.
[Your score has just gone up by five points.]
Forest Path This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path.
North of House You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees.
Behind House You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is slightly ajar.
With great effort, you open the window far enough to allow entry.
Kitchen You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open. A bottle is sitting on the table. On the table is an elongated brown sack, smelling of hot peppers. [Your score has just gone up by ten points.]
Taken.
Taken.
Living Room You are in the living room. There is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a large oriental rug in the center of the room. Above the trophy case hangs an elvish sword of great antiquity. A battery-powered brass lantern is on the trophy case. Your collection of treasures consists of: an ancient map
Taken.
Taken.
You open the trophy case.
You put the jewel-encrusted egg into the trophy case.
[Your score has just gone up by nine points.]
Kitchen You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.
The brass lantern is now on.
Attic This is the attic, a low-ceilinged room thick with dust and the faint smell of old wood. Exposed rafters run overhead, and pale light filters through cracks in the boarded-up windows. The only exit is a stairway leading down. On a table is a nasty-looking knife. A large coil of rope is lying in the corner.
Taken.
Kitchen You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.
You open the brown sack, revealing a lunch and a clove of garlic.
Taken.
Living Room You are in the living room. There is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a large oriental rug in the center of the room. Your collection of treasures consists of: a jewel-encrusted egg an ancient map Your sword is glowing with a faint blue glow.
With a great effort, the rug is moved to one side of the room, revealing the dusty cover of a closed trap door. Your sword is no longer glowing.
The door reluctantly opens to reveal a rickety staircase descending into darkness.
The trap door crashes shut, and you hear someone barring it.
Cellar
You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
Your sword is glowing with a faint blue glow.
[Your score has just gone up by twenty-five points.]
East of Chasm You are on the east edge of a chasm, the bottom of which cannot be seen. A narrow passage goes north, and the path you are on continues to the east. Your sword is no longer glowing.
Dropped.
Dropped.
Dropped.
Gallery This is an art gallery. Most of the paintings have been stolen by vandals with exceptional taste. The vandals left through either the north or west exits. Fortunately, there is still one chance for you to be a vandal, for on the far wall is a painting of unparalleled beauty.
Taken. [Your score has just gone up by four points.]
East of Chasm You are on the east edge of a chasm, the bottom of which cannot be seen. A narrow passage goes north, and the path you are on continues to the east. You can see a rope, a glass bottle (closed) (in which is a quantity of water) and a brown sack (in which is a lunch) here.
Cellar You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable. Your sword is glowing with a faint blue glow.
The Troll Room
This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room.
The axe sweeps past as you jump aside.
Your sword has begun to glow very brightly.
Your sword crashes down, knocking the troll into dreamland.
The unconscious troll cannot defend himself: He dies. Almost as soon as the troll breathes his last breath, a cloud of sinister black fog envelops him, and when the fog lifts, the carcass has disappeared. Your sword is no longer glowing.
You can't see any such thing.
You can't see any such thing
You can't see any such thing.
You can't see any such thing
You can't see any such thing.
You can't see any such thing
You can't see any such thing.
You can't see any such thing
You can't see any such thing.
You can't see any such thing
You can't see any such thing.
You can't see any such thing
You can't see any such thing.
You can't see any such thing
You can't see any such thing.
You can't see any such thing
You can't see any such thing.
You can't see any such thing
You can't see any such thing.
You can't see any such thing
Dropped.
East-West Passage This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room. [Your score has just gone up by five points.]
Round Room This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.
Loud Room
This is a large room with a ceiling which cannot be detected from the ground. There is a narrow passage from east to west and a stone stairway leading upward. The room is deafeningly loud with an undetermined rushing sound. The sound seems to reverberate from all of the walls, making it difficult even to think.
On the ground is a large platinum bar.
The acoustics of the room change subtly.
Taken. [Your score has just gone up by ten points.]
Round Room This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.
North-South Passage This is a high north-south passage, which forks to the northeast.
Deep Canyon You are on the south edge of a deep canyon. Passages lead off to the east, northwest and southwest. A stairway leads down. You can hear the sound of flowing water from below.
Dam You are standing on the top of Flood Control Dam #3, which was quite a tourist attraction in times far distant. There are paths to the north, south, and west, and a scramble down. The sluice gates on the dam are closed. Behind the dam, there can be seen a wide reservoir. Water is pouring over the top of the now abandoned dam. There is a control panel here, on which a large metal bolt is mounted. Directly above the bolt is a small green plastic bubble.
Dam Lobby This room appears to have been the waiting room for groups touring the dam. There are open doorways here to the north and east marked "Private", and there is a path leading south over the top of the dam. Some guidebooks entitled "Flood Control Dam #3" are on the reception desk. There is a matchbook whose cover says "Visit Beautiful FCD#3" here.
Taken.
Maintenance Room This is what appears to have been the maintenance room for Flood Control Dam #3. Apparently, this room has been ransacked recently, for most of the valuable equipment is gone. On the wall in front of you is a group of buttons colored blue, yellow, brown, and red. There are doorways to the west and south. There is a group of tool chests here. There is a wrench here. There is a screwdriver here. There is an object which looks like a tube of toothpaste here.
Click.
Taken.
Taken.
Dam Lobby This room appears to have been the waiting room for groups touring the dam. There are open doorways here to the north and east marked "Private", and there is a path leading south over the top of the dam. Some guidebooks entitled "Flood Control Dam #3" are on the reception desk.
Dam You are standing on the top of Flood Control Dam #3, which was quite a tourist attraction in times far distant. There are paths to the north, south, and west, and a scramble down. The sluice gates on the dam are closed. Behind the dam, there can be seen a wide reservoir. Water is pouring over the top of the now abandoned dam. There is a control panel here, on which a large metal bolt is mounted. Directly above the bolt is a small green plastic bubble which is glowing serenely.
The sluice gates open and water pours through the dam.
Dropped.
Deep Canyon You are on the south edge of a deep canyon. Passages lead off to the east, northwest and southwest. A stairway leads down. You can hear a loud roaring sound, like that of rushing water, from below.
North-South Passage This is a high north-south passage, which forks to the northeast.
Round Room This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.
East-West Passage This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.
The Troll Room This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls. There is a bloody axe here. You can also see a sword here.
Maze This is part of a maze of twisty little passages, all alike.
Maze This is part of a maze of twisty little passages, all alike.
Maze This is part of a maze of twisty little passages, all alike.
Maze This is part of a maze of twisty little passages, all alike. A skeleton, probably the remains of a luckless adventurer, lies here. Beside the skeleton is a rusty knife. The deceased adventurer's useless lantern is here. There is a skeleton key here. An old leather bag, bulging with coins, is here.
Maze This is part of a maze of twisty little passages, all alike.
Maze This is part of a maze of twisty little passages, all alike.
Maze This is part of a maze of twisty little passages, all alike. There is a suspicious-looking individual, holding a bag, leaning against one wall. He is armed with a vicious-looking stiletto.
Cyclops Room This room has an exit on the northwest, and a staircase leading up. A cyclops, who looks prepared to eat horses (much less mere adventurers), blocks the staircase. From his state of health, and the bloodstains on the walls, you gather that he is not very friendly, though he likes people.
The cyclops, hearing the name of his father's deadly nemesis, flees the room by knocking down the wall on the east of the room.
Strange Passage This is a long passage. To the west is one entrance. On the east there is an old wooden door, with a large opening in it (about cyclops sized).
Living Room You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a closed trap door at your feet. Your collection of treasures consists of: a jewel-encrusted egg an ancient map
The brass lantern is now off.
You put the painting into the trophy case.
[Your score has just gone up by six points.]
You put the platinum bar into the trophy case.
[Your score has just gone up by five points.]
The brass lantern is now on.
The door reluctantly opens to reveal a rickety staircase descending into darkness.
Cellar You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
East of Chasm You are on the east edge of a chasm, the bottom of which cannot be seen. A narrow passage goes north, and the path you are on continues to the east. You can see a rope, a glass bottle (closed) (in which is a quantity of water) and a brown sack (in which is a lunch) here.
Taken.
Cellar You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
The Troll Room This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls. There is a bloody axe here. You can also see a sword here.
East-West Passage This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.
Round Room This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.
Engravings Cave You have entered a low cave with passages leading northwest and east. There are old engravings on the walls here.
Dome Room You are at the periphery of a large dome, which forms the ceiling of another room below. Protecting you from a precipitous drop is a wooden railing which circles the dome.
The rope drops over the side and comes within ten feet of the floor.
Torch Room This is a large room with a prominent doorway leading to a down staircase. Above you is a large dome. Up around the edge of the dome (20 feet up) is a wooden railing. In the center of the room sits a white marble pedestal. A piece of rope descends from the railing above, ending some five feet above your head. Sitting on the pedestal is a flaming torch, made of ivory.
Taken. [Your score has just gone up by fourteen points.]
Temple This is the north end of a large temple. On the east wall is an ancient inscription, probably a prayer in a long-forgotten language. Below the prayer is a staircase leading down. The west wall is solid granite. The exit to the north end of the room is through huge marble pillars. There is a brass bell here.
Taken.
Altar This is the south end of a large temple. In front of you is what appears to be an altar. In one corner is a small hole in the floor which leads into darkness. You probably could not get back up it. On the two ends of the altar are burning candles. On the altar is a large black book, open to page 569.
Taken.
Taken.
Cave This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down. A gust of wind blows out your candles!
Entrance to Hades You are outside a large gateway, on which is inscribed Abandon every hope all ye who enter here! The gate is open; through it you can see a desolation, with a pile of mangled bodies in one corner. Thousands of voices, lamenting some hideous fate, can be heard. The way through the gate is barred by evil spirits, who jeer at your attempts to pass.
The bell suddenly becomes red hot and falls to the ground. The wraiths, as if paralyzed, stop their jeering and slowly turn to face you. On their ashen faces, the expression of a long-forgotten terror takes shape. In your confusion, the candles drop to the ground (and they are out).
Taken.
One of the matches starts to burn.
The candles are lit. The flames flicker wildly and appear to dance. The earth beneath your feet trembles, and your legs nearly buckle beneath you. The spirits cower at your unearthly power. The match has gone out.
Each word of the prayer reverberates through the hall in a deafening confusion. As the last word fades, a voice, loud and commanding, speaks: "Begone, fiends!" A heart-stopping scream fills the cavern, and the spirits, sensing a greater power, flee through the walls.
Dropped.
Dropped.
Land of the Dead You have entered the Land of the Living Dead. Thousands of lost souls can be heard weeping and moaning. In the corner are stacked the remains of dozens of previous adventurers less fortunate than yourself. A passage exits to the north. Lying in one corner of the room is a beautifully carved crystal skull. It appears to be grinning at you rather nastily.
Taken. [Your score has just gone up by ten points.]
Entrance to Hades You are outside a large gateway, on which is inscribed Abandon every hope all ye who enter here! The gate is open; through it you can see a desolation, with a pile of mangled bodies in one corner. Thousands of voices, lamenting some hideous fate, can be heard. On the ground is a red hot bell. You can also see a pair of candles (providing light) and a black book here.
Cave This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.
Mirror Room You are in a large square room with tall ceilings. On the south wall is an enormous mirror which fills the entire wall. There are exits on the other three sides of the room.
Narrow Passage This is a long and narrow corridor where a long north-south passageway briefly narrows even further.
Round Room This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.
East-West Passage This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.
The Troll Room This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls. There is a bloody axe here. You can also see a sword here.
Maze This is part of a maze of twisty little passages, all alike.
Maze This is part of a maze of twisty little passages, all alike.
Maze This is part of a maze of twisty little passages, all alike.
Maze This is part of a maze of twisty little passages, all alike. A skeleton, probably the remains of a luckless adventurer, lies here. Beside the skeleton is a rusty knife. The deceased adventurer's useless lantern is here. There is a skeleton key here. An old leather bag, bulging with coins, is here.
Maze This is part of a maze of twisty little passages, all alike.
Maze This is part of a maze of twisty little passages, all alike.
Maze This is part of a maze of twisty little passages, all alike.
Cyclops Room This room has an exit on the northwest, and a staircase leading up. The east wall, previously solid, now has a cyclops-sized opening in it.
Strange Passage This is a long passage. To the west is one entrance. On the east there is an old wooden door, with a large opening in it (about cyclops sized).
Living Room You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door. Your collection of treasures consists of: a platinum bar a painting a jewel-encrusted egg an ancient map
The brass lantern is now off.
You put the torch into the trophy case.
[Your score has just gone up by six points.]
You put the crystal skull into the trophy case.
[Your score has just gone up by ten points.]
The brass lantern is now on.
Look around.
Cellar You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
The Troll Room This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls. There is a bloody axe here. You can also see a sword here.
East-West Passage This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.
Round Room This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.
Engravings Cave You have entered a low cave with passages leading northwest and east. There are old engravings on the walls here.
Dome Room You are at the periphery of a large dome, which forms the ceiling of another room below. Protecting you from a precipitous drop is a wooden railing which circles the dome. Hanging down from the railing is a rope which ends about ten feet from the floor below.
Torch Room This is a large room with a prominent doorway leading to a down staircase. Above you is a large dome. Up around the edge of the dome (20 feet up) is a wooden railing. In the center of the room sits a white marble pedestal. A piece of rope descends from the railing above, ending some five feet above your head.
Temple This is the north end of a large temple. On the east wall is an ancient inscription, probably a prayer in a long-forgotten language. Below the prayer is a staircase leading down. The west wall is solid granite. The exit to the north end of the room is through huge marble pillars.
Egyptian Room This is a room which looks like an Egyptian tomb. There is an ascending staircase to the west. The solid-gold coffin used for the burial of Ramses II is here.
Taken. [Your score has just gone up by ten points.]
The gold coffin opens. A sceptre, possibly that of ancient Egypt itself, is in the coffin. The sceptre is ornamented with colored enamel, and tapers to a sharp point.
Taken. [Your score has just gone up by four points.]
Temple This is the north end of a large temple. On the east wall is an ancient inscription, probably a prayer in a long-forgotten language. Below the prayer is a staircase leading down. The west wall is solid granite. The exit to the north end of the room is through huge marble pillars.
Altar This is the south end of a large temple. In front of you is what appears to be an altar. In one corner is a small hole in the floor which leads into darkness. You probably could not get back up it.
Forest This is a forest, with trees in all directions. To the east, there appears to be sunlight. A faint breeze stirs the branches overhead, carrying the earthy scent of decaying leaves and damp moss.
The brass lantern is now off. You hear in the distance the chirping of a song bird.
Dropped.
Dropped.
Forest This is a dimly lit forest, with large trees all around. Gnarled roots break through the soil underfoot, and the air is heavy with the smell of wet bark. Somewhere nearby, water drips steadily from the leaves.
Clearing You are in a small clearing in a well marked forest path that extends to the east and west.
Canyon View You are at the top of the Great Canyon on its west wall. From here there is a marvelous view of the canyon and parts of the Frigid River upstream. Across the canyon, the walls of the White Cliffs join the mighty ramparts of the Flathead Mountains to the east. Following the Canyon upstream to the north, Aragain Falls may be seen, complete with rainbow. The mighty Frigid River flows out from a great dark cavern. To the west and south can be seen an immense forest, stretching for miles around. A path leads northwest. It is possible to climb down into the canyon from here.
Rocky Ledge You are on a ledge about halfway up the wall of the river canyon. You can see from here that the main flow from Aragain Falls twists along a passage which it is impossible for you to enter. Below you is the canyon bottom. Above you is more cliff, which appears climbable.
Canyon Bottom You are beneath the walls of the river canyon which may be climbable here. The lesser part of the runoff of Aragain Falls flows by below. To the north is a narrow path.
End of Rainbow You are on a small, rocky beach on the continuation of the Frigid River past the Falls. The beach is narrow due to the presence of the White Cliffs. The river canyon opens here and sunlight shines in from above. A rainbow crosses over the falls to the east and a narrow path continues to the southwest.
Suddenly, the rainbow appears to become solid and, I venture, walkable (I think the giveaway was the stairs and bannister). A shimmering pot of gold appears at the end of the rainbow.
Taken. [Your score has just gone up by ten points.]
Canyon Bottom You are beneath the walls of the river canyon which may be climbable here. The lesser part of the runoff of Aragain Falls flows by below. To the north is a narrow path.
Rocky Ledge You are on a ledge about halfway up the wall of the river canyon. You can see from here that the main flow from Aragain Falls twists along a passage which it is impossible for you to enter. Below you is the canyon bottom. Above you is more cliff, which appears climbable.
Canyon View You are at the top of the Great Canyon on its west wall. From here there is a marvelous view of the canyon and parts of the Frigid River upstream. Across the canyon, the walls of the White Cliffs join the mighty ramparts of the Flathead Mountains to the east. Following the Canyon upstream to the north, Aragain Falls may be seen, complete with rainbow. The mighty Frigid River flows out from a great dark cavern. To the west and south can be seen an immense forest, stretching for miles around. A path leads northwest. It is possible to climb down into the canyon from here.
Clearing You are in a small clearing in a well marked forest path that extends to the east and west.
Forest This is a dimly lit forest, with large trees all around. Gnarled roots break through the soil underfoot, and the air is heavy with the smell of wet bark. Somewhere nearby, water drips steadily from the leaves.
Forest This is a forest, with trees in all directions. To the east, there appears to be sunlight. A faint breeze stirs the branches overhead, carrying the earthy scent of decaying leaves and damp moss. You can see a screwdriver and a brass lantern (battery-powered) here.
Taken.
Forest Path This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path.
North of House You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees.
Behind House You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is open.
Kitchen You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.
Living Room You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door. Your collection of treasures consists of: a crystal skull a torch a platinum bar a painting a jewel-encrusted egg an ancient map
You put the gold coffin into the trophy case.
[Your score has just gone up by fifteen points.]
You put the sceptre into the trophy case.
[Your score has just gone up by six points.]
You put the pot of gold into the trophy case.
[Your score has just gone up by ten points.]
The brass lantern is now on.
Have your eyes checked.
Cellar You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
The Troll Room This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls. There is a bloody axe here. You can also see a sword here.
East-West Passage This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.
Round Room This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.
North-South Passage This is a high north-south passage, which forks to the northeast.
Deep Canyon You are on the south edge of a deep canyon. Passages lead off to the east, northwest and southwest. A stairway leads down. You can hear the sound of flowing water from below.
Reservoir South You are in a long room, to the north of which was formerly a lake. However, with the water level lowered, there is merely a wide stream running through the center of the room. There is a path along the stream to the east or west, a steep pathway climbing southwest along the edge of a chasm, and a path leading into a canyon to the southeast.
Reservoir You are on what used to be a large lake, but which is now a large mud pile. There are "shores" to the north and south. Lying half buried in the mud is an old trunk, bulging with jewels.
Reservoir North You are in a large cavernous room, the south of which was formerly a lake. However, with the water level lowered, there is merely a wide stream running through there. There is a slimy stairway leaving the room to the north. There is a hand-held air pump here.
Taken.
Atlantis Room This is an ancient room, long under water. There is an exit to the south and a staircase leading up. On the shore lies Poseidon's own crystal trident.
Taken. [Your score has just gone up by four points.]
Reservoir North You are in a large cavernous room, the south of which was formerly a lake. However, with the water level lowered, there is merely a wide stream running through there. There is a slimy stairway leaving the room to the north.
Reservoir You are on what used to be a large lake, but which is now a large mud pile. There are "shores" to the north and south. Lying half buried in the mud is an old trunk, bulging with jewels.
Taken. [Your score has just gone up by fifteen points.]
Reservoir South You are in a long room, to the north of which was formerly a lake. However, with the water level lowered, there is merely a wide stream running through the center of the room. There is a path along the stream to the east or west, a steep pathway climbing southwest along the edge of a chasm, and a path leading into a canyon to the southeast.
Deep Canyon You are on the south edge of a deep canyon. Passages lead off to the east, northwest and southwest. A stairway leads down. You can hear the sound of flowing water from below.
North-South Passage This is a high north-south passage, which forks to the northeast.
Round Room This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.
East-West Passage This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.
The Troll Room This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls. There is a bloody axe here. You can also see a sword here.
Maze This is part of a maze of twisty little passages, all alike.
Maze This is part of a maze of twisty little passages, all alike.
Maze This is part of a maze of twisty little passages, all alike.
Maze This is part of a maze of twisty little passages, all alike. A skeleton, probably the remains of a luckless adventurer, lies here. Beside the skeleton is a rusty knife. The deceased adventurer's useless lantern is here. There is a skeleton key here. An old leather bag, bulging with coins, is here.
Maze This is part of a maze of twisty little passages, all alike.
Maze This is part of a maze of twisty little passages, all alike.
Maze This is part of a maze of twisty little passages, all alike.
Cyclops Room This room has an exit on the northwest, and a staircase leading up. The east wall, previously solid, now has a cyclops-sized opening in it.
Strange Passage This is a long passage. To the west is one entrance. On the east there is an old wooden door, with a large opening in it (about cyclops sized).
Living Room You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door. Your collection of treasures consists of: a pot of gold a sceptre a gold coffin a crystal skull a torch a platinum bar a painting a jewel-encrusted egg an ancient map
The brass lantern is now off.
You put the trunk of jewels into the trophy case.
[Your score has just gone up by five points.]
You put the crystal trident into the trophy case.
[Your score has just gone up by eleven points.]
Kitchen You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.
Behind House You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is open.
North of House You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees.
Forest Path This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path.
Forest This is a forest, with trees in all directions. To the east, there appears to be sunlight. A faint breeze stirs the branches overhead, carrying the earthy scent of decaying leaves and damp moss. You can see a screwdriver here.
Taken. You hear in the distance the chirping of a song bird.
Forest Path This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path.
North of House You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees.
Behind House You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is open.
Kitchen You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.
Living Room You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door. Your collection of treasures consists of: a crystal trident a trunk of jewels a pot of gold a sceptre a gold coffin a crystal skull a torch a platinum bar a painting a jewel-encrusted egg an ancient map
Taken. [Your score has just gone down by six points.]
The brass lantern is now on.
Look around.
Cellar You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
The Troll Room This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls. There is a bloody axe here. You can also see a sword here.
East-West Passage This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.
Round Room This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.
Narrow Passage This is a long and narrow corridor where a long north-south passageway briefly narrows even further.
Mirror Room You are in a large square room with tall ceilings. On the south wall is an enormous mirror which fills the entire wall. There are exits on the other three sides of the room.
There is a rumble from deep within the earth and the room shakes.
Cold Passage This is a cold and damp corridor where a long east-west passageway turns into a southward path.
Slide Room This is a small chamber, which appears to have been part of a coal mine. On the south wall of the chamber the letters "Granite Wall" are etched in the rock. To the east is a long passage, and there is a steep metal slide twisting downward. To the north is a small opening.
Mine Entrance You are standing at the entrance of what might have been a coal mine. The shaft enters the west wall, and there is another exit on the south end of the room.
Squeaky Room You are in a small room. Strange squeaky sounds may be heard coming from the passage at the north end. You may also escape to the east.
Bat Room You are in a small room which has doors only to the east and south. In the corner of the room on the ceiling is a large vampire bat who is obviously deranged and holding his nose. There is an exquisite jade figurine here.
Taken. [Your score has just gone up by five points.]
Shaft Room This is a large room, in the middle of which is a small shaft descending through the floor into darkness below. To the west and the north are exits from this room. Constructed over the top of the shaft is a metal framework to which a heavy iron chain is attached. At the end of the chain is a basket.
You put the torch into the basket.
You put the screwdriver into the basket.
Smelly Room This is a small nondescript room. However, from the direction of a small descending staircase a foul odor can be detected. To the south is a narrow tunnel.
Gas Room This is a small room which smells strongly of coal gas. There is a short climb up some stairs and a narrow tunnel leading east. There is a sapphire-encrusted bracelet here.
Taken. [Your score has just gone up by five points.]
Coal Mine This is a nondescript part of a coal mine.
Coal Mine This is a nondescript part of a coal mine.
Coal Mine This is a nondescript part of a coal mine.
Coal Mine This is a nondescript part of a coal mine.
Ladder Top This is a very small room. In the corner is a rickety wooden ladder, leading downward. It might be safe to descend. There is also a staircase leading upward.
Ladder Bottom This is a rather wide room. On one side is the bottom of a narrow wooden ladder. To the west and the south are passages leaving the room.
Dead End You have come to a dead end in the mine. There is a small pile of coal here.
Taken.
Ladder Bottom This is a rather wide room. On one side is the bottom of a narrow wooden ladder. To the west and the south are passages leaving the room.
Ladder Top This is a very small room. In the corner is a rickety wooden ladder, leading downward. It might be safe to descend. There is also a staircase leading upward.
Coal Mine This is a nondescript part of a coal mine.
Coal Mine This is a nondescript part of a coal mine.
Coal Mine This is a nondescript part of a coal mine.
Coal Mine This is a nondescript part of a coal mine.
Gas Room This is a small room which smells strongly of coal gas. There is a short climb up some stairs and a narrow tunnel leading east.
Smelly Room This is a small nondescript room. However, from the direction of a small descending staircase a foul odor can be detected. To the south is a narrow tunnel.
Shaft Room This is a large room, in the middle of which is a small shaft descending through the floor into darkness below. To the west and the north are exits from this room. Constructed over the top of the shaft is a metal framework to which a heavy iron chain is attached. At the end of the chain is a basket.
You put the small pile of coal into the basket.
The basket is lowered to the bottom of the shaft.
Smelly Room This is a small nondescript room. However, from the direction of a small descending staircase a foul odor can be detected. To the south is a narrow tunnel.
Gas Room This is a small room which smells strongly of coal gas. There is a short climb up some stairs and a narrow tunnel leading east.
Coal Mine This is a nondescript part of a coal mine.
Coal Mine This is a nondescript part of a coal mine.
Coal Mine This is a nondescript part of a coal mine.
Coal Mine This is a nondescript part of a coal mine. The lamp appears a bit dimmer.
Ladder Top This is a very small room. In the corner is a rickety wooden ladder, leading downward. It might be safe to descend. There is also a staircase leading upward.
Ladder Bottom This is a rather wide room. On one side is the bottom of a narrow wooden ladder. To the west and the south are passages leaving the room.
Timber Room This is a long and narrow passage, which is cluttered with broken timbers. A wide passage comes from the east and turns at the west end of the room into a very narrow passageway. From the west comes a strong draft. There is a broken timber here.
Dropped.
Dropped.
Dropped.
Dropped.
Drafty Room This is a small drafty room in which is the bottom of a long shaft. To the south is a passageway and to the east a very narrow passage. In the shaft can be seen a heavy iron chain. At the end of the chain is a basket.
Taken.
Taken.
Taken.
Machine Room This is a large, cold room whose sole exit is to the north. In one corner there is a machine which is reminiscent of a clothes dryer. On its face is a switch which is labelled "START". The switch does not appear to be manipulable by any human hand (unless the fingers are about 1/16 by 1/4 inch). On the front of the machine is a large lid, which is closed.
The lid opens.
(the machine) You put the small pile of coal into the machine.
The lid closes.
The machine comes to life (figuratively) with a dazzling display of colored lights and bizarre noises. After a few moments, the excitement abates.
Dropped.
The lid opens, revealing a huge diamond.
Taken. [Your score has just gone up by ten points.]
Drafty Room This is a small drafty room in which is the bottom of a long shaft. To the south is a passageway and to the east a very narrow passage. In the shaft can be seen a heavy iron chain. At the end of the chain is a basket. [Your score has just gone up by thirteen points.]
You put the huge diamond into the basket.
You put the torch into the basket.
The basket is raised to the top of the shaft. It is now pitch dark in here!
Timber Room This is a long and narrow passage, which is cluttered with broken timbers. A wide passage comes from the east and turns at the west end of the room into a very narrow passageway. From the west comes a strong draft. There is a broken timber here. You can also see a hand-held air pump, a sapphire-encrusted bracelet, an exquisite jade figurine and a brass lantern (providing light) here.
Taken.
Taken.
Taken.
Taken.
Ladder Bottom This is a rather wide room. On one side is the bottom of a narrow wooden ladder. To the west and the south are passages leaving the room.
Ladder Top This is a very small room. In the corner is a rickety wooden ladder, leading downward. It might be safe to descend. There is also a staircase leading upward.
Coal Mine This is a nondescript part of a coal mine.
Coal Mine This is a nondescript part of a coal mine.
Coal Mine This is a nondescript part of a coal mine.
Coal Mine This is a nondescript part of a coal mine.
Gas Room This is a small room which smells strongly of coal gas. There is a short climb up some stairs and a narrow tunnel leading east.
Smelly Room This is a small nondescript room. However, from the direction of a small descending staircase a foul odor can be detected. To the south is a narrow tunnel.
Shaft Room This is a large room, in the middle of which is a small shaft descending through the floor into darkness below. To the west and the north are exits from this room. Constructed over the top of the shaft is a metal framework to which a heavy iron chain is attached. At the end of the chain is a basket.
Taken.
Taken.
Bat Room You are in a small room which has doors only to the east and south. In the corner of the room on the ceiling is a large vampire bat who is obviously deranged and holding his nose.
Squeaky Room You are in a small room. Strange squeaky sounds may be heard coming from the passage at the north end. You may also escape to the east.
Mine Entrance You are standing at the entrance of what might have been a coal mine. The shaft enters the west wall, and there is another exit on the south end of the room.
Slide Room This is a small chamber, which appears to have been part of a coal mine. On the south wall of the chamber the letters "Granite Wall" are etched in the rock. To the east is a long passage, and there is a steep metal slide twisting downward. To the north is a small opening.
You tumble down the slide.... Cellar You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
Living Room You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door. Your collection of treasures consists of: a crystal trident a trunk of jewels a pot of gold a sceptre a gold coffin a crystal skull a platinum bar a painting a jewel-encrusted egg an ancient map
The brass lantern is now off.
You put the exquisite jade figurine into the trophy case.
[Your score has just gone up by five points.]
You put the sapphire-encrusted bracelet into the trophy case. [Your score has just gone up by five points.]
You put the huge diamond into the trophy case. [Your score has just gone up by ten points.]
You put the torch into the trophy case. [Your score has just gone up by six points.]
The brass lantern is now on.
Have your eyes checked.
Cellar You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
The Troll Room This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls. There is a bloody axe here. You can also see a sword here.
East-West Passage This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.
Round Room This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.
North-South Passage This is a high north-south passage, which forks to the northeast.
Deep Canyon You are on the south edge of a deep canyon. Passages lead off to the east, northwest and southwest. A stairway leads down. You can hear the sound of flowing water from below.
Dam You are standing on the top of Flood Control Dam #3, which was quite a tourist attraction in times far distant. There are paths to the north, south, and west, and a scramble down. The water level behind the dam is low: The sluice gates have been opened. Water rushes through the dam and downstream. There is a control panel here, on which a large metal bolt is mounted. Directly above the bolt is a small green plastic bubble which is glowing serenely. You can see a wrench here.
The brass lantern is now off. It is now pitch dark in here!
Dam Base You are at the base of Flood Control Dam #3, which looms above you and to the north. The river Frigid is flowing by here. Along the river are the White Cliffs which seem to form giant walls stretching from north to south along the shores of the river as it winds its way downstream. There is a folded pile of plastic here which has a small valve attached.
The boat inflates and appears seaworthy. A tan label is lying inside the boat.
Dropped.
The brass lantern is now on.
You are now in the magic boat.
You push off from the shore. Frigid River (in the magic boat) You are on the Frigid River in the vicinity of the Dam. The river flows quietly here. There is a landing on the west shore. In the magic boat you can see a tan label.
Time passes... The flow of the river carries you downstream. Frigid River (in the magic boat) The river turns a corner here making it impossible to see the Dam. The White Cliffs loom on the east bank and large rocks prevent landing on the west. In the magic boat you can see a tan label.
Time passes...
Time passes... The flow of the river carries you downstream. Frigid River (in the magic boat) The river descends here into a valley. There is a narrow beach on the west shore below the cliffs. In the distance a faint rumbling can be heard. In the magic boat you can see a tan label.
Time passes... The flow of the river carries you downstream. Frigid River (in the magic boat) The river is running faster here and the sound ahead appears to be that of rushing water. On the east shore is a sandy beach. A small area of beach can also be seen below the cliffs on the west shore. There is a red buoy here (probably a warning). In the magic boat you can see a tan label.
Taken. You notice something funny about the feel of the buoy. Taken.
The magic boat comes to a rest on the shore. Sandy Beach (in the magic boat) You are on a large sandy beach on the east shore of the river, which is flowing quickly by. A path runs beside the river to the south here, and a passage is partially buried in sand to the northeast. There is a shovel here. In the magic boat you can see a tan label.
You are on your own feet again.
Taken.
Sandy Cave This is a small, low-ceilinged cave nearly filled with fine white sand. The walls are rough limestone, worn smooth in places by ancient water. The only exit is a narrow passage to the southwest.
You seem to be digging a hole here.
The hole is getting deeper, but that's about it.
You are surrounded by a wall of sand on all sides.
You can see a scarab here in the sand.
Taken.
[Your score has just gone up by five points.]
Dropped.
Sandy Beach You are on a large sandy beach on the east shore of the river, which is flowing quickly by. A path runs beside the river to the south here, and a passage is partially buried in sand to the northeast. You can see a magic boat (in which is a tan label) here.
Dropped.
Opening the red buoy reveals a large emerald.
Taken.
[Your score has just gone up by five points.]
Shore You are on the east shore of the river. The water here seems somewhat treacherous. A path travels from north to south here, the south end quickly turning around a sharp corner.
Aragain Falls You are at the top of Aragain Falls, an enormous waterfall with a drop of about 450 feet. The only path here is on the north end. A solid rainbow spans the falls.
On the Rainbow You are on top of a rainbow (I bet you never thought you would walk on a rainbow), with a magnificent view of the Falls. The rainbow travels east-west here.
End of Rainbow You are on a small, rocky beach on the continuation of the Frigid River past the Falls. The beach is narrow due to the presence of the White Cliffs. The river canyon opens here and sunlight shines in from above. A rainbow crosses over the falls to the east and a narrow path continues to the southwest.
Canyon Bottom You are beneath the walls of the river canyon which may be climbable here. The lesser part of the runoff of Aragain Falls flows by below. To the north is a narrow path.
Rocky Ledge You are on a ledge about halfway up the wall of the river canyon. You can see from here that the main flow from Aragain Falls twists along a passage which it is impossible for you to enter. Below you is the canyon bottom. Above you is more cliff, which appears climbable.
Canyon View You are at the top of the Great Canyon on its west wall. From here there is a marvelous view of the canyon and parts of the Frigid River upstream. Across the canyon, the walls of the White Cliffs join the mighty ramparts of the Flathead Mountains to the east. Following the Canyon upstream to the north, Aragain Falls may be seen, complete with rainbow. The mighty Frigid River flows out from a great dark cavern. To the west and south can be seen an immense forest, stretching for miles around. A path leads northwest. It is possible to climb down into the canyon from here.
Clearing You are in a small clearing in a well marked forest path that extends to the east and west.
Behind House You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is open.
Kitchen You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.
Living Room You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door. Your collection of treasures consists of: a torch a huge diamond a sapphire-encrusted bracelet an exquisite jade figurine a crystal trident a trunk of jewels a pot of gold a sceptre a gold coffin a crystal skull a platinum bar a painting a jewel-encrusted egg an ancient map
You put the large emerald into the trophy case. [Your score has just gone up by ten points.]
You put the beautiful jeweled scarab into the trophy case. [Your score has just gone up by five points.]
Taken. [Your score has just gone down by nine points.]
The brass lantern is now on.
Look around.
Cellar You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
The Troll Room This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls. There is a bloody axe here. You can also see a sword here.
Taken.
Maze This is part of a maze of twisty little passages, all alike.
Maze This is part of a maze of twisty little passages, all alike.
Maze This is part of a maze of twisty little passages, all alike.
Maze This is part of a maze of twisty little passages, all alike. A skeleton, probably the remains of a luckless adventurer, lies here. Beside the skeleton is a rusty knife. The deceased adventurer's useless lantern is here. There is a skeleton key here. An old leather bag, bulging with coins, is here.
Taken. The lamp is definitely dimmer now. [Your score has just gone up by ten points.]
Maze This is part of a maze of twisty little passages, all alike.
Maze This is part of a maze of twisty little passages, all alike.
Maze This is part of a maze of twisty little passages, all alike.
Cyclops Room This room has an exit on the northwest, and a staircase leading up. The east wall, previously solid, now has a cyclops-sized opening in it.
You hear a scream of anguish as you violate the robber's hideaway. Using passages unknown to you, he rushes to its defense. Treasure Room This is a large room, whose east wall is solid granite. A number of discarded bags, which crumble at your touch, are scattered about on the floor. There is an exit down a staircase. There is a suspicious-looking individual, holding a bag, leaning against one wall. He is armed with a vicious-looking stiletto. [Your score has just gone up by twenty-five points.]
The thief is taken aback by your unexpected generosity, but accepts the jewel-encrusted egg and stops to admire its beauty.
Cyclops Room This room has an exit on the northwest, and a staircase leading up. The east wall, previously solid, now has a cyclops-sized opening in it.
You hear a scream of anguish as you violate the robber's hideaway. Using passages unknown to you, he rushes to its defense. Treasure Room This is a large room, whose east wall is solid granite. A number of discarded bags, which crumble at your touch, are scattered about on the floor. There is an exit down a staircase. There is a suspicious-looking individual, holding a bag, leaning against one wall. He is armed with a vicious-looking stiletto.
A good stroke, but it's too slow; the thief dodges.
The thief is struck on the arm; blood begins to trickle down.
Your bloody axe pinks the thief on the wrist, but it's not serious.
The thief is struck on the arm; blood begins to trickle down.
The blow lands, making a shallow gash in the thief's arm!
The fatal blow strikes the thief square in the heart: He dies. Almost as soon as the thief breathes his last breath, a cloud of sinister black fog envelops him, and when the fog lifts, the carcass has disappeared. As the thief dies, the power of his magic decreases, and his treasures reappear: A jewel-encrusted egg, with a golden clockwork canary A stiletto A zorkmid A teeth A stairs A blast of air A pair of hands A lurking grue A granite wall The chalice is now safe to take.
You can't see any such thing.
You can't see any such thing
You can't see any such thing.
You can't see any such thing
You can't see any such thing.
You can't see any such thing
You can't see any such thing.
You can't see any such thing
You can't see any such thing.
You can't see any such thing
You can't see any such thing.
You can't see any such thing
Dropped.
Taken.
[Your score has just gone up by six points.]
Taken.
[Your score has just gone up by ten points.]
Taken.
You can't see any such thing.
You can't see any such thing
Cyclops Room This room has an exit on the northwest, and a staircase leading up. The east wall, previously solid, now has a cyclops-sized opening in it.
Strange Passage This is a long passage. To the west is one entrance. On the east there is an old wooden door, with a large opening in it (about cyclops sized).
Living Room You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door. Your collection of treasures consists of: a beautiful jeweled scarab a large emerald a torch a huge diamond a sapphire-encrusted bracelet an exquisite jade figurine a crystal trident a trunk of jewels a pot of gold a sceptre a gold coffin a crystal skull a platinum bar a painting an ancient map
The brass lantern is now off.
You put the leather bag of coins into the trophy case. [Your score has just gone up by five points.]
You put the chalice into the trophy case. [Your score has just gone up by five points.]
The painting is already there.
Kitchen You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.
Behind House You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is open.
North of House You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees.
Forest Path This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path.
The canary chirps, slightly off-key, an aria from a forgotten opera. From out of the greenery flies a lovely songbird. It perches on a limb just over your head and opens its beak to sing. As it does so a beautiful brass bauble drops from its mouth, bounces off the top of your head, and lands glimmering in the grass. As the canary winds down, the songbird flies away.
Taken.
[Your score has just gone up by one point.]
North of House You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees.
Behind House You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is open.
Kitchen You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.
Living Room You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door. Your collection of treasures consists of: a chalice a leather bag of coins a beautiful jeweled scarab a large emerald a torch a huge diamond a sapphire-encrusted bracelet an exquisite jade figurine a crystal trident a trunk of jewels a pot of gold a sceptre a gold coffin a crystal skull a platinum bar a painting an ancient map
You put the jewel-encrusted egg into the trophy case. [Your score has just gone up by five points.]
You put the golden clockwork canary into the trophy case. [Your score has just gone up by four points.]
You put the beautiful brass bauble into the trophy case.
An almost inaudible voice whispers in your ear, "Look to your treasures for the final secret."
[Your score has just gone up by one point.]
Living Room
You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door.
Your collection of treasures consists of:
a beautiful brass bauble
a golden clockwork canary
a jewel-encrusted egg
a chalice
a leather bag of coins
a beautiful jeweled scarab
a large emerald
a torch
a huge diamond
a sapphire-encrusted bracelet
an exquisite jade figurine
a crystal trident
a trunk of jewels
a pot of gold
a sceptre
a gold coffin
a crystal skull
a platinum bar
a painting
an ancient map
Taken.
The map shows a forest with three clearings. The largest clearing contains a house. Three paths leave the large clearing. One of these paths, leading southwest, is marked "To Stone Barrow".
Kitchen You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.
Behind House You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is open.
South of House You are facing the south side of a white house. There is no door here, and all the windows are boarded.
West of House You are standing in an open field west of a white house, with a boarded front door. A secret path leads southwest into the forest. There is a small mailbox here.
Stone Barrow You are standing in front of a massive barrow of stone. In the east face is a huge stone door which is open. You cannot see into the dark of the tomb.
Inside the Barrow
As you enter the barrow, the door closes inexorably behind you. Around you it is dark, but ahead is an enormous cavern, brightly lit. Through its center runs a wide stream. Spanning the stream is a small wooden footbridge, and beyond a path leads into a dark tunnel. Above the bridge, floating in the air, is a large sign. It reads: All ye who stand before this bridge have completed a great and perilous adventure which has tested your wit and courage. You have mastered the first part of the ZORK trilogy. Those who pass over this bridge must be prepared to undertake an even greater adventure that will severely test your skill and bravery!
The ZORK trilogy continues with "ZORK II: The Wizard of Frobozz" and is completed in "ZORK III: The Dungeon Master."
*** Congratulations! ***
In that game you scored 350 out of a possible 350, in 420 turns, earning you the rank of Master Adventurer.
Your score is 350 (total of 350 points), in 420 moves.
This gives you the rank of Master Adventurer.
Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?