ifPlayer · zork1-full-walkthrough

generated 2026-05-01 23:55:39 · 1 test · 10281ms
1passed
0failed
1walkthroughs
437turns
24/24assertions

Games under test

zork1.ulx
../../../i7/zork1/zork1.ulxseed: 26resolved: C:/code/text-games/i7/zork1/zork1.ulx

Tests

zork1-full-walkthrough437 turns · WALKTHROUGH · score 350 · 24/24 ✓ · 10281ms
  • 
    
    
    Zork I - The Great Underground Empire
    An Interactive Fiction by Infocom (translated to Inform 7)
    Release 4 / Serial number 260430 / Inform 7 v10.1.2 / D
    Current
    Translated to Inform 7 by John Escobedo
    Original by Marc Blank, Dave Lebling, Bruce Daniels, and Tim Anderson
    Copyright (c) 1981-1986 Infocom, Inc. ZIL source released under MIT License.
    
    West of House
    You are standing in an open field west of a white house, with a boarded front door.
    
    There is a small mailbox here.
    
  • T:1> nNorth of House
    North of House
    You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees.
    
    no checks · 21ms
  • T:2> nForest Path
    Forest Path
    This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path.
    
    no checks · 20ms
  • T:3> uUp a Tree
    Up a Tree
    You are about 10 feet above the ground nestled among some large branches. The nearest branch above you is above your reach.
    
    Beside you on the branch is a small bird's nest.
    In the bird's nest is a large egg encrusted with precious jewels, apparently scavenged by a childless songbird. The egg is covered with fine gold inlay, and ornamented in lapis lazuli and mother-of-pearl. Unlike most eggs, this one is hinged and closed with a delicate looking clasp. The egg appears extremely fragile.
    
    no checks · 20ms
  • T:4> take eggUp a Treescore 5+5✓ 1/1
    Taken.
    
    [Your score has just gone up by five points.]
    
    1 check ✓ · 6ms

    Checks

    • ? Taken
  • T:5> dForest Pathscore 5
    Forest Path
    This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path.
    
    no checks · 18ms
  • T:6> sNorth of Housescore 5
    North of House
    You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees.
    
    no checks · 17ms
  • T:7> eBehind Housescore 5
    Behind House
    You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is slightly ajar.
    
    no checks · 21ms
  • T:8> open windowBehind Housescore 5
    With great effort, you open the window far enough to allow entry.
    
    no checks · 6ms
  • T:9> wKitchenscore 15+10
    Kitchen
    You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.
    
    A bottle is sitting on the table.
    
    On the table is an elongated brown sack, smelling of hot peppers.
    
    [Your score has just gone up by ten points.]
    
    no checks · 21ms
  • T:10> take sackKitchenscore 15
    Taken.
    
    no checks · 7ms
  • T:11> take bottleKitchenscore 15
    Taken.
    
    no checks · 6ms
  • T:12> wLiving Roomscore 15
    Living Room
    You are in the living room. There is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a large oriental rug in the center of the room.
    
    Above the trophy case hangs an elvish sword of great antiquity.
    
    A battery-powered brass lantern is on the trophy case.
    
    Your collection of treasures consists of:
      an ancient map
    
    no checks · 20ms
  • T:13> take swordLiving Roomscore 15
    Taken.
    
    no checks · 7ms
  • T:14> take lampLiving Roomscore 15
    Taken.
    
    no checks · 7ms
  • T:15> open caseLiving Roomscore 15
    You open the trophy case.
    
    no checks · 8ms
  • T:16> put egg in caseLiving Roomscore 24+9✓ 1/1
    You put the jewel-encrusted egg into the trophy case.
    
    [Your score has just gone up by nine points.]
    
    1 check ✓ · 13ms

    Checks

    • ? /score has (just )?gone up/
  • T:17> eKitchenscore 24
    Kitchen
    You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.
    
    no checks · 21ms
  • T:18> turn on lampKitchenscore 24
    The brass lantern is now on.
    
    no checks · 11ms
  • T:19> uAtticscore 24
    Attic
    This is the attic, a low-ceilinged room thick with dust and the faint smell of old wood. Exposed rafters run overhead, and pale light filters through cracks in the boarded-up windows. The only exit is a stairway leading down.
    
    On a table is a nasty-looking knife.
    
    A large coil of rope is lying in the corner.
    
    no checks · 18ms
  • T:20> take ropeAtticscore 24
    Taken.
    
    no checks · 7ms
  • T:21> dKitchenscore 24
    Kitchen
    You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.
    
    no checks · 20ms
  • T:22> open sackKitchenscore 24
    You open the brown sack, revealing a lunch and a clove of garlic.
    
    no checks · 13ms
  • T:23> take garlicKitchenscore 24
    Taken.
    
    no checks · 8ms
  • T:24> wLiving Roomscore 24
    Living Room
    You are in the living room. There is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a large oriental rug in the center of the room.
    
    Your collection of treasures consists of:
      a jewel-encrusted egg
      an ancient map
    
    Your sword is glowing with a faint blue glow.
    
    no checks · 21ms
  • T:25> move rugLiving Roomscore 24
    With a great effort, the rug is moved to one side of the room, revealing the dusty cover of a closed trap door.
    
    Your sword is no longer glowing.
    
    no checks · 12ms
  • T:26> open trap doorLiving Roomscore 24
    The door reluctantly opens to reveal a rickety staircase descending into darkness.
    
    no checks · 9ms
  • T:27> dCellarscore 24✓ 1/1
    The trap door crashes shut, and you hear someone barring it.
    
    Cellar
    You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
    
    Your sword is glowing with a faint blue glow.
    
    [Your score has just gone up by twenty-five points.]
    
    1 check ✓ · 22ms

    Checks

    • ? Cellar
  • T:28> sEast of Chasmscore 24
    East of Chasm
    You are on the east edge of a chasm, the bottom of which cannot be seen. A narrow passage goes north, and the path you are on continues to the east.
    
    Your sword is no longer glowing.
    
    no checks · 18ms
  • T:29> drop sackEast of Chasmscore 24
    Dropped.
    
    no checks · 7ms
  • T:30> drop bottleEast of Chasmscore 24
    Dropped.
    
    no checks · 8ms
  • T:31> drop ropeEast of Chasmscore 24
    Dropped.
    
    no checks · 8ms
  • T:32> eGalleryscore 24
    Gallery
    This is an art gallery. Most of the paintings have been stolen by vandals with exceptional taste. The vandals left through either the north or west exits.
    
    Fortunately, there is still one chance for you to be a vandal, for on the far wall is a painting of unparalleled beauty.
    
    no checks · 20ms
  • T:33> take paintingGalleryscore 28+4
    Taken.
    
    [Your score has just gone up by four points.]
    
    no checks · 7ms
  • T:34> wEast of Chasmscore 28
    East of Chasm
    You are on the east edge of a chasm, the bottom of which cannot be seen. A narrow passage goes north, and the path you are on continues to the east.
    
    You can see a rope, a glass bottle (closed) (in which is a quantity of water) and a brown sack (in which is a lunch) here.
    
    no checks · 31ms
  • T:35> nCellarscore 28
    Cellar
    You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
    
    Your sword is glowing with a faint blue glow.
    
    no checks · 17ms
  • T:36> nThe Troll Roomscore 28✓ 1/1
    The Troll Room
    This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
    
    A nasty-looking troll, brandishing a bloody axe, blocks all passages out of the room.
    
    The axe sweeps past as you jump aside.
    Your sword has begun to glow very brightly.
    
    1 check ✓ · 19ms

    Checks

    • ? Troll Room
  • T:37> kill troll with swordThe Troll Roomscore 28
    Your sword crashes down, knocking the troll into dreamland.
    no checks · 12ms
  • T:38> kill troll with swordThe Troll Roomscore 28
    The unconscious troll cannot defend himself: He dies.
    
    Almost as soon as the troll breathes his last breath, a cloud of sinister black fog envelops him, and when the fog lifts, the carcass has disappeared.
    
    Your sword is no longer glowing.
    
    no checks · 13ms
  • T:39> kill troll with swordThe Troll Roomscore 28
    You can't see any such thing.
    
    no checks · parser notes · 5ms

    Parser notes

    You can't see any such thing
  • T:40> kill troll with swordThe Troll Roomscore 28
    You can't see any such thing.
    
    no checks · parser notes · 8ms

    Parser notes

    You can't see any such thing
  • T:41> kill troll with swordThe Troll Roomscore 28
    You can't see any such thing.
    
    no checks · parser notes · 5ms

    Parser notes

    You can't see any such thing
  • T:42> kill troll with swordThe Troll Roomscore 28
    You can't see any such thing.
    
    no checks · parser notes · 6ms

    Parser notes

    You can't see any such thing
  • T:43> kill troll with swordThe Troll Roomscore 28
    You can't see any such thing.
    
    no checks · parser notes · 7ms

    Parser notes

    You can't see any such thing
  • T:44> kill troll with swordThe Troll Roomscore 28
    You can't see any such thing.
    
    no checks · parser notes · 5ms

    Parser notes

    You can't see any such thing
  • T:45> kill troll with swordThe Troll Roomscore 28
    You can't see any such thing.
    
    no checks · parser notes · 10ms

    Parser notes

    You can't see any such thing
  • T:46> kill troll with swordThe Troll Roomscore 28
    You can't see any such thing.
    
    no checks · parser notes · 11ms

    Parser notes

    You can't see any such thing
  • T:47> kill troll with swordThe Troll Roomscore 28
    You can't see any such thing.
    
    no checks · parser notes · 9ms

    Parser notes

    You can't see any such thing
  • T:48> kill troll with swordThe Troll Roomscore 28
    You can't see any such thing.
    
    no checks · parser notes · 9ms

    Parser notes

    You can't see any such thing
  • T:49> drop swordThe Troll Roomscore 28✓ 1/1
    Dropped.
    
    1 check ✓ · 9ms

    Checks

    • ? Dropped
  • T:50> eEast-West Passagescore 33+5
    East-West Passage
    This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.
    
    [Your score has just gone up by five points.]
    
    no checks · 20ms
  • T:51> eRound Roomscore 33
    Round Room
    This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.
    
    no checks · 20ms
  • T:52> eLoud Roomscore 33✓ 1/1
    Loud Room
    This is a large room with a ceiling which cannot be detected from the ground. There is a narrow passage from east to west and a stone stairway leading upward. The room is deafeningly loud with an undetermined rushing sound. The sound seems to reverberate from all of the walls, making it difficult even to think.
    
    On the ground is a large platinum bar.
    
    1 check ✓ · 18ms

    Checks

    • ? Loud Room
  • T:53> echoLoud Roomscore 33
    The acoustics of the room change subtly.
    
    no checks · 5ms
  • T:54> take platinum barLoud Roomscore 43+10
    Taken.
    
    [Your score has just gone up by ten points.]
    
    no checks · 9ms
  • T:55> wRound Roomscore 43
    Round Room
    This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.
    
    no checks · 22ms
  • T:56> nNorth-South Passagescore 43
    North-South Passage
    This is a high north-south passage, which forks to the northeast.
    
    no checks · 17ms
  • T:57> neDeep Canyonscore 43
    Deep Canyon
    You are on the south edge of a deep canyon. Passages lead off to the east, northwest and southwest. A stairway leads down. You can hear the sound of flowing water from below.
    
    no checks · 18ms
  • T:58> eDamscore 43
    Dam
    You are standing on the top of Flood Control Dam #3, which was quite a tourist attraction in times far distant. There are paths to the north, south, and west, and a scramble down.
    
    The sluice gates on the dam are closed. Behind the dam, there can be seen a wide reservoir. Water is pouring over the top of the now abandoned dam.
    
    There is a control panel here, on which a large metal bolt is mounted. Directly above the bolt is a small green plastic bubble.
    
    no checks · 22ms
  • T:59> nDam Lobbyscore 43
    Dam Lobby
    This room appears to have been the waiting room for groups touring the dam. There are open doorways here to the north and east marked "Private", and there is a path leading south over the top of the dam.
    
    Some guidebooks entitled "Flood Control Dam #3" are on the reception desk.
    
    There is a matchbook whose cover says "Visit Beautiful FCD#3" here.
    
    no checks · 19ms
  • T:60> take matchbookDam Lobbyscore 43
    Taken.
    
    no checks · 6ms
  • T:61> nMaintenance Roomscore 43
    Maintenance Room
    This is what appears to have been the maintenance room for Flood Control Dam #3. Apparently, this room has been ransacked recently, for most of the valuable equipment is gone. On the wall in front of you is a group of buttons colored blue, yellow, brown, and red. There are doorways to the west and south.
    
    There is a group of tool chests here.
    
    There is a wrench here.
    
    There is a screwdriver here.
    
    There is an object which looks like a tube of toothpaste here.
    
    no checks · 23ms
  • T:62> push yellow buttonMaintenance Roomscore 43
    Click.
    
    no checks · 6ms
  • T:63> take wrenchMaintenance Roomscore 43
    Taken.
    
    no checks · 11ms
  • T:64> take screwdriverMaintenance Roomscore 43
    Taken.
    
    no checks · 7ms
  • T:65> sDam Lobbyscore 43
    Dam Lobby
    This room appears to have been the waiting room for groups touring the dam. There are open doorways here to the north and east marked "Private", and there is a path leading south over the top of the dam.
    
    Some guidebooks entitled "Flood Control Dam #3" are on the reception desk.
    
    no checks · 23ms
  • T:66> sDamscore 43
    Dam
    You are standing on the top of Flood Control Dam #3, which was quite a tourist attraction in times far distant. There are paths to the north, south, and west, and a scramble down.
    
    The sluice gates on the dam are closed. Behind the dam, there can be seen a wide reservoir. Water is pouring over the top of the now abandoned dam.
    
    There is a control panel here, on which a large metal bolt is mounted. Directly above the bolt is a small green plastic bubble which is glowing serenely.
    
    no checks · 21ms
  • T:67> turn boltDamscore 43
    The sluice gates open and water pours through the dam.
    
    no checks · 7ms
  • T:68> drop wrenchDamscore 43
    Dropped.
    
    no checks · 8ms
  • T:69> sDeep Canyonscore 43
    Deep Canyon
    You are on the south edge of a deep canyon. Passages lead off to the east, northwest and southwest. A stairway leads down. You can hear a loud roaring sound, like that of rushing water, from below.
    
    no checks · 17ms
  • T:70> swNorth-South Passagescore 43
    North-South Passage
    This is a high north-south passage, which forks to the northeast.
    
    no checks · 18ms
  • T:71> sRound Roomscore 43
    Round Room
    This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.
    
    no checks · 18ms
  • T:72> wEast-West Passagescore 43
    East-West Passage
    This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.
    
    no checks · 18ms
  • T:73> wThe Troll Roomscore 43
    The Troll Room
    This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
    
    There is a bloody axe here.
    
    You can also see a sword here.
    
    no checks · 26ms
  • T:74> wMazescore 43
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 19ms
  • T:75> sMazescore 43
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 18ms
  • T:76> eMazescore 43
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 17ms
  • T:77> uMazescore 43
    Maze
    This is part of a maze of twisty little passages, all alike.
    A skeleton, probably the remains of a luckless adventurer, lies here.
    
    Beside the skeleton is a rusty knife.
    
    The deceased adventurer's useless lantern is here.
    
    There is a skeleton key here.
    
    An old leather bag, bulging with coins, is here.
    
    no checks · 22ms
  • T:78> swMazescore 43
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 20ms
  • T:79> eMazescore 43
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 17ms
  • T:80> sMazescore 43
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    There is a suspicious-looking individual, holding a bag, leaning against one wall. He is armed with a vicious-looking stiletto.
    
    no checks · 18ms
  • T:81> seCyclops Roomscore 43
    Cyclops Room
    This room has an exit on the northwest, and a staircase leading up.
    
    A cyclops, who looks prepared to eat horses (much less mere adventurers), blocks the staircase. From his state of health, and the bloodstains on the walls, you gather that he is not very friendly, though he likes people.
    
    no checks · 19ms
  • T:82> odysseusCyclops Roomscore 43
    The cyclops, hearing the name of his father's deadly nemesis, flees the room by knocking down the wall on the east of the room.
    
    no checks · 6ms
  • T:83> eStrange Passagescore 43
    Strange Passage
    This is a long passage. To the west is one entrance. On the east there is an old wooden door, with a large opening in it (about cyclops sized).
    
    no checks · 17ms
  • T:84> eLiving Roomscore 43
    Living Room
    You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a closed trap door at your feet.
    
    Your collection of treasures consists of:
      a jewel-encrusted egg
      an ancient map
    
    no checks · 21ms
  • T:85> turn off lampLiving Roomscore 43
    The brass lantern is now off.
    
    no checks · 12ms
  • T:86> put painting in caseLiving Roomscore 49+6✓ 1/1
    You put the painting into the trophy case.
    
    [Your score has just gone up by six points.]
    
    1 check ✓ · 12ms

    Checks

    • ? /score has (just )?gone up/
  • T:87> put platinum bar in caseLiving Roomscore 54+5✓ 1/1
    You put the platinum bar into the trophy case.
    
    [Your score has just gone up by five points.]
    
    1 check ✓ · 14ms

    Checks

    • ? /score has (just )?gone up/
  • T:88> turn on lampLiving Roomscore 54
    The brass lantern is now on.
    
    no checks · 12ms
  • T:89> open trap doorLiving Roomscore 54
    The door reluctantly opens to reveal a rickety staircase descending into darkness.
    
    no checks · 9ms
  • T:90> dCellarscore 54
    Cellar
    You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
    
    no checks · 22ms
  • T:91> sEast of Chasmscore 54
    East of Chasm
    You are on the east edge of a chasm, the bottom of which cannot be seen. A narrow passage goes north, and the path you are on continues to the east.
    
    You can see a rope, a glass bottle (closed) (in which is a quantity of water) and a brown sack (in which is a lunch) here.
    
    no checks · 33ms
  • T:92> take ropeEast of Chasmscore 54
    Taken.
    
    no checks · 8ms
  • T:93> nCellarscore 54
    Cellar
    You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
    
    no checks · 22ms
  • T:94> nThe Troll Roomscore 54
    The Troll Room
    This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
    
    There is a bloody axe here.
    
    You can also see a sword here.
    
    no checks · 31ms
  • T:95> eEast-West Passagescore 54
    East-West Passage
    This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.
    
    no checks · 23ms
  • T:96> eRound Roomscore 54
    Round Room
    This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.
    
    no checks · 20ms
  • T:97> seEngravings Cavescore 54
    Engravings Cave
    You have entered a low cave with passages leading northwest and east.
    
    There are old engravings on the walls here.
    
    no checks · 21ms
  • T:98> eDome Roomscore 54
    Dome Room
    You are at the periphery of a large dome, which forms the ceiling of another room below. Protecting you from a precipitous drop is a wooden railing which circles the dome.
    
    no checks · 20ms
  • T:99> tie rope to railingDome Roomscore 54
    The rope drops over the side and comes within ten feet of the floor.
    
    no checks · 9ms
  • T:100> dTorch Roomscore 54
    Torch Room
    This is a large room with a prominent doorway leading to a down staircase. Above you is a large dome. Up around the edge of the dome (20 feet up) is a wooden railing. In the center of the room sits a white marble pedestal.
    A piece of rope descends from the railing above, ending some five feet above your head.
    
    Sitting on the pedestal is a flaming torch, made of ivory.
    
    no checks · 20ms
  • T:101> take torchTorch Roomscore 54
    Taken.
    
    [Your score has just gone up by fourteen points.]
    
    no checks · 9ms
  • T:102> sTemplescore 54
    Temple
    This is the north end of a large temple. On the east wall is an ancient inscription, probably a prayer in a long-forgotten language. Below the prayer is a staircase leading down. The west wall is solid granite. The exit to the north end of the room is through huge marble pillars.
    
    There is a brass bell here.
    
    no checks · 27ms
  • T:103> take bellTemplescore 54
    Taken.
    
    no checks · 8ms
  • T:104> sAltarscore 54
    Altar
    This is the south end of a large temple. In front of you is what appears to be an altar. In one corner is a small hole in the floor which leads into darkness. You probably could not get back up it.
    
    On the two ends of the altar are burning candles.
    
    On the altar is a large black book, open to page 569.
    
    no checks · 22ms
  • T:105> take bookAltarscore 54
    Taken.
    
    no checks · 9ms
  • T:106> take candlesAltarscore 54
    Taken.
    
    no checks · 11ms
  • T:107> dCavescore 54
    Cave
    This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.
    
    A gust of wind blows out your candles!
    
    no checks · 32ms
  • T:108> dEntrance to Hadesscore 54
    Entrance to Hades
    You are outside a large gateway, on which is inscribed
    
      Abandon every hope all ye who enter here!
    
    The gate is open; through it you can see a desolation, with a pile of mangled bodies in one corner. Thousands of voices, lamenting some hideous fate, can be heard.
    The way through the gate is barred by evil spirits, who jeer at your attempts to pass.
    
    no checks · 41ms
  • T:109> ring bellEntrance to Hadesscore 54
    The bell suddenly becomes red hot and falls to the ground. The wraiths, as if paralyzed, stop their jeering and slowly turn to face you. On their ashen faces, the expression of a long-forgotten terror takes shape.
    
    In your confusion, the candles drop to the ground (and they are out).
    
    no checks · 15ms
  • T:110> take candlesEntrance to Hadesscore 54
    Taken.
    
    no checks · 11ms
  • T:111> light matchEntrance to Hadesscore 54
    One of the matches starts to burn.
    
    no checks · 8ms
  • T:112> light candles with matchEntrance to Hadesscore 54
    The candles are lit.
    
    The flames flicker wildly and appear to dance. The earth beneath your feet trembles, and your legs nearly buckle beneath you. The spirits cower at your unearthly power.
    
    The match has gone out.
    
    no checks · 13ms
  • T:113> read bookEntrance to Hadesscore 54
    Each word of the prayer reverberates through the hall in a deafening confusion. As the last word fades, a voice, loud and commanding, speaks: "Begone, fiends!" A heart-stopping scream fills the cavern, and the spirits, sensing a greater power, flee through the walls.
    
    no checks · 10ms
  • T:114> drop bookEntrance to Hadesscore 54
    Dropped.
    
    no checks · 10ms
  • T:115> drop candlesEntrance to Hadesscore 54
    Dropped.
    
    no checks · 9ms
  • T:116> sLand of the Deadscore 54
    Land of the Dead
    You have entered the Land of the Living Dead. Thousands of lost souls can be heard weeping and moaning. In the corner are stacked the remains of dozens of previous adventurers less fortunate than yourself. A passage exits to the north.
    
    Lying in one corner of the room is a beautifully carved crystal skull. It appears to be grinning at you rather nastily.
    
    no checks · 20ms
  • T:117> take skullLand of the Deadscore 64+10
    Taken.
    
    [Your score has just gone up by ten points.]
    
    no checks · 10ms
  • T:118> nEntrance to Hadesscore 64
    Entrance to Hades
    You are outside a large gateway, on which is inscribed
    
      Abandon every hope all ye who enter here!
    
    The gate is open; through it you can see a desolation, with a pile of mangled bodies in one corner. Thousands of voices, lamenting some hideous fate, can be heard.
    
    On the ground is a red hot bell.
    
    You can also see a pair of candles (providing light) and a black book here.
    
    no checks · 30ms
  • T:119> uCavescore 64
    Cave
    This is a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.
    
    no checks · 18ms
  • T:120> nMirror Roomscore 64
    Mirror Room
    You are in a large square room with tall ceilings. On the south wall is an enormous mirror which fills the entire wall. There are exits on the other three sides of the room.
    
    no checks · 21ms
  • T:121> nNarrow Passagescore 64
    Narrow Passage
    This is a long and narrow corridor where a long north-south passageway briefly narrows even further.
    
    no checks · 19ms
  • T:122> nRound Roomscore 64
    Round Room
    This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.
    
    no checks · 22ms
  • T:123> wEast-West Passagescore 64
    East-West Passage
    This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.
    
    no checks · 18ms
  • T:124> wThe Troll Roomscore 64
    The Troll Room
    This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
    
    There is a bloody axe here.
    
    You can also see a sword here.
    
    no checks · 28ms
  • T:125> wMazescore 64
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 21ms
  • T:126> sMazescore 64
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 20ms
  • T:127> eMazescore 64
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 19ms
  • T:128> uMazescore 64
    Maze
    This is part of a maze of twisty little passages, all alike.
    A skeleton, probably the remains of a luckless adventurer, lies here.
    
    Beside the skeleton is a rusty knife.
    
    The deceased adventurer's useless lantern is here.
    
    There is a skeleton key here.
    
    An old leather bag, bulging with coins, is here.
    
    no checks · 23ms
  • T:129> swMazescore 64
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 19ms
  • T:130> eMazescore 64
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 18ms
  • T:131> sMazescore 64
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 21ms
  • T:132> seCyclops Roomscore 64
    Cyclops Room
    This room has an exit on the northwest, and a staircase leading up.
    
    The east wall, previously solid, now has a cyclops-sized opening in it.
    
    no checks · 24ms
  • T:133> eStrange Passagescore 64
    Strange Passage
    This is a long passage. To the west is one entrance. On the east there is an old wooden door, with a large opening in it (about cyclops sized).
    
    no checks · 18ms
  • T:134> eLiving Roomscore 64
    Living Room
    You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door.
    
    Your collection of treasures consists of:
      a platinum bar
      a painting
      a jewel-encrusted egg
      an ancient map
    
    no checks · 22ms
  • T:135> turn off lampLiving Roomscore 64
    The brass lantern is now off.
    
    no checks · 16ms
  • T:136> put torch in caseLiving Roomscore 70+6✓ 1/1
    You put the torch into the trophy case.
    
    [Your score has just gone up by six points.]
    
    1 check ✓ · 15ms

    Checks

    • ? /score has (just )?gone up/
  • T:137> put skull in caseLiving Roomscore 80+10✓ 1/1
    You put the crystal skull into the trophy case.
    
    [Your score has just gone up by ten points.]
    
    1 check ✓ · 15ms

    Checks

    • ? /score has (just )?gone up/
  • T:138> turn on lampLiving Roomscore 80
    The brass lantern is now on.
    
    no checks · 15ms
  • T:139> open trap doorLiving Roomscore 80
    Look around.
    
    no checks · 13ms
  • T:140> dCellarscore 80
    Cellar
    You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
    
    no checks · 21ms
  • T:141> nThe Troll Roomscore 80
    The Troll Room
    This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
    
    There is a bloody axe here.
    
    You can also see a sword here.
    
    no checks · 30ms
  • T:142> eEast-West Passagescore 80
    East-West Passage
    This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.
    
    no checks · 20ms
  • T:143> eRound Roomscore 80
    Round Room
    This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.
    
    no checks · 22ms
  • T:144> seEngravings Cavescore 80
    Engravings Cave
    You have entered a low cave with passages leading northwest and east.
    
    There are old engravings on the walls here.
    
    no checks · 22ms
  • T:145> eDome Roomscore 80
    Dome Room
    You are at the periphery of a large dome, which forms the ceiling of another room below. Protecting you from a precipitous drop is a wooden railing which circles the dome.
    Hanging down from the railing is a rope which ends about ten feet from the floor below.
    
    no checks · 24ms
  • T:146> dTorch Roomscore 80
    Torch Room
    This is a large room with a prominent doorway leading to a down staircase. Above you is a large dome. Up around the edge of the dome (20 feet up) is a wooden railing. In the center of the room sits a white marble pedestal.
    A piece of rope descends from the railing above, ending some five feet above your head.
    
    no checks · 23ms
  • T:147> sTemplescore 80
    Temple
    This is the north end of a large temple. On the east wall is an ancient inscription, probably a prayer in a long-forgotten language. Below the prayer is a staircase leading down. The west wall is solid granite. The exit to the north end of the room is through huge marble pillars.
    
    no checks · 22ms
  • T:148> dEgyptian Roomscore 80
    Egyptian Room
    This is a room which looks like an Egyptian tomb. There is an ascending staircase to the west.
    
    The solid-gold coffin used for the burial of Ramses II is here.
    
    no checks · 22ms
  • T:149> take coffinEgyptian Roomscore 90+10
    Taken.
    
    [Your score has just gone up by ten points.]
    
    no checks · 11ms
  • T:150> open coffinEgyptian Roomscore 90
    The gold coffin opens.
    A sceptre, possibly that of ancient Egypt itself, is in the coffin. The sceptre is ornamented with colored enamel, and tapers to a sharp point.
    
    no checks · 13ms
  • T:151> take sceptreEgyptian Roomscore 94+4
    Taken.
    
    [Your score has just gone up by four points.]
    
    no checks · 11ms
  • T:152> uTemplescore 94
    Temple
    This is the north end of a large temple. On the east wall is an ancient inscription, probably a prayer in a long-forgotten language. Below the prayer is a staircase leading down. The west wall is solid granite. The exit to the north end of the room is through huge marble pillars.
    
    no checks · 21ms
  • T:153> sAltarscore 94
    Altar
    This is the south end of a large temple. In front of you is what appears to be an altar. In one corner is a small hole in the floor which leads into darkness. You probably could not get back up it.
    
    no checks · 21ms
  • T:154> prayForestscore 94
    Forest
    This is a forest, with trees in all directions. To the east, there appears to be sunlight. A faint breeze stirs the branches overhead, carrying the earthy scent of decaying leaves and damp moss.
    
    no checks · 23ms
  • T:155> turn off lampForestscore 94
    The brass lantern is now off.
    
    You hear in the distance the chirping of a song bird.
    
    no checks · 13ms
  • T:156> drop lampForestscore 94
    Dropped.
    
    no checks · 10ms
  • T:157> drop screwdriverForestscore 94
    Dropped.
    
    no checks · 11ms
  • T:158> sForest #2score 94
    Forest
    This is a dimly lit forest, with large trees all around. Gnarled roots break through the soil underfoot, and the air is heavy with the smell of wet bark. Somewhere nearby, water drips steadily from the leaves.
    
    no checks · 24ms
  • T:159> nClearingscore 94
    Clearing
    You are in a small clearing in a well marked forest path that extends to the east and west.
    
    no checks · 34ms
  • T:160> eCanyon Viewscore 94
    Canyon View
    You are at the top of the Great Canyon on its west wall. From here there is a marvelous view of the canyon and parts of the Frigid River upstream. Across the canyon, the walls of the White Cliffs join the mighty ramparts of the Flathead Mountains to the east. Following the Canyon upstream to the north, Aragain Falls may be seen, complete with rainbow. The mighty Frigid River flows out from a great dark cavern. To the west and south can be seen an immense forest, stretching for miles around. A path leads northwest. It is possible to climb down into the canyon from here.
    
    no checks · 25ms
  • T:161> dRocky Ledgescore 94
    Rocky Ledge
    You are on a ledge about halfway up the wall of the river canyon. You can see from here that the main flow from Aragain Falls twists along a passage which it is impossible for you to enter. Below you is the canyon bottom. Above you is more cliff, which appears climbable.
    
    no checks · 21ms
  • T:162> dCanyon Bottomscore 94
    Canyon Bottom
    You are beneath the walls of the river canyon which may be climbable here. The lesser part of the runoff of Aragain Falls flows by below. To the north is a narrow path.
    
    no checks · 24ms
  • T:163> nEnd of Rainbowscore 94
    End of Rainbow
    You are on a small, rocky beach on the continuation of the Frigid River past the Falls. The beach is narrow due to the presence of the White Cliffs. The river canyon opens here and sunlight shines in from above. A rainbow crosses over the falls to the east and a narrow path continues to the southwest.
    
    no checks · 22ms
  • T:164> wave sceptreEnd of Rainbowscore 94
    Suddenly, the rainbow appears to become solid and, I venture, walkable (I think the giveaway was the stairs and bannister).
    
    A shimmering pot of gold appears at the end of the rainbow.
    
    no checks · 11ms
  • T:165> take pot of goldEnd of Rainbowscore 104+10
    Taken.
    
    [Your score has just gone up by ten points.]
    
    no checks · 11ms
  • T:166> swCanyon Bottomscore 104
    Canyon Bottom
    You are beneath the walls of the river canyon which may be climbable here. The lesser part of the runoff of Aragain Falls flows by below. To the north is a narrow path.
    
    no checks · 22ms
  • T:167> uRocky Ledgescore 104
    Rocky Ledge
    You are on a ledge about halfway up the wall of the river canyon. You can see from here that the main flow from Aragain Falls twists along a passage which it is impossible for you to enter. Below you is the canyon bottom. Above you is more cliff, which appears climbable.
    
    no checks · 21ms
  • T:168> uCanyon Viewscore 104
    Canyon View
    You are at the top of the Great Canyon on its west wall. From here there is a marvelous view of the canyon and parts of the Frigid River upstream. Across the canyon, the walls of the White Cliffs join the mighty ramparts of the Flathead Mountains to the east. Following the Canyon upstream to the north, Aragain Falls may be seen, complete with rainbow. The mighty Frigid River flows out from a great dark cavern. To the west and south can be seen an immense forest, stretching for miles around. A path leads northwest. It is possible to climb down into the canyon from here.
    
    no checks · 23ms
  • T:169> nwClearingscore 104
    Clearing
    You are in a small clearing in a well marked forest path that extends to the east and west.
    
    no checks · 26ms
  • T:170> sForest #2score 104
    Forest
    This is a dimly lit forest, with large trees all around. Gnarled roots break through the soil underfoot, and the air is heavy with the smell of wet bark. Somewhere nearby, water drips steadily from the leaves.
    
    no checks · 23ms
  • T:171> wForestscore 104
    Forest
    This is a forest, with trees in all directions. To the east, there appears to be sunlight. A faint breeze stirs the branches overhead, carrying the earthy scent of decaying leaves and damp moss.
    
    You can see a screwdriver and a brass lantern (battery-powered) here.
    
    no checks · 32ms
  • T:172> take lampForestscore 104
    Taken.
    
    no checks · 11ms
  • T:173> eForest Pathscore 104
    Forest Path
    This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path.
    
    no checks · 21ms
  • T:174> sNorth of Housescore 104
    North of House
    You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees.
    
    no checks · 22ms
  • T:175> eBehind Housescore 104
    Behind House
    You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is open.
    
    no checks · 23ms
  • T:176> wKitchenscore 104
    Kitchen
    You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.
    
    no checks · 24ms
  • T:177> wLiving Roomscore 104
    Living Room
    You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door.
    
    Your collection of treasures consists of:
      a crystal skull
      a torch
      a platinum bar
      a painting
      a jewel-encrusted egg
      an ancient map
    
    no checks · 22ms
  • T:178> put coffin in caseLiving Roomscore 104✓ 1/1
    You put the gold coffin into the trophy case.
    
    [Your score has just gone up by fifteen points.]
    
    1 check ✓ · 17ms

    Checks

    • ? /score has (just )?gone up/
  • T:179> put sceptre in caseLiving Roomscore 110+6✓ 1/1
    You put the sceptre into the trophy case.
    
    [Your score has just gone up by six points.]
    
    1 check ✓ · 19ms

    Checks

    • ? /score has (just )?gone up/
  • T:180> put pot of gold in caseLiving Roomscore 120+10✓ 1/1
    You put the pot of gold into the trophy case.
    
    [Your score has just gone up by ten points.]
    
    1 check ✓ · 19ms

    Checks

    • ? /score has (just )?gone up/
  • T:181> turn on lampLiving Roomscore 120
    The brass lantern is now on.
    
    no checks · 17ms
  • T:182> open trap doorLiving Roomscore 120
    Have your eyes checked.
    
    no checks · 12ms
  • T:183> dCellarscore 120
    Cellar
    You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
    
    no checks · 26ms
  • T:184> nThe Troll Roomscore 120
    The Troll Room
    This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
    
    There is a bloody axe here.
    
    You can also see a sword here.
    
    no checks · 32ms
  • T:185> eEast-West Passagescore 120
    East-West Passage
    This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.
    
    no checks · 24ms
  • T:186> eRound Roomscore 120
    Round Room
    This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.
    
    no checks · 23ms
  • T:187> nNorth-South Passagescore 120
    North-South Passage
    This is a high north-south passage, which forks to the northeast.
    
    no checks · 22ms
  • T:188> neDeep Canyonscore 120
    Deep Canyon
    You are on the south edge of a deep canyon. Passages lead off to the east, northwest and southwest. A stairway leads down. You can hear the sound of flowing water from below.
    
    no checks · 22ms
  • T:189> nwReservoir Southscore 120
    Reservoir South
    You are in a long room, to the north of which was formerly a lake. However, with the water level lowered, there is merely a wide stream running through the center of the room.
    
    There is a path along the stream to the east or west, a steep pathway climbing southwest along the edge of a chasm, and a path leading into a canyon to the southeast.
    
    no checks · 26ms
  • T:190> nReservoirscore 120
    Reservoir
    You are on what used to be a large lake, but which is now a large mud pile. There are "shores" to the north and south.
    
    Lying half buried in the mud is an old trunk, bulging with jewels.
    
    no checks · 27ms
  • T:191> nReservoir Northscore 120
    Reservoir North
    You are in a large cavernous room, the south of which was formerly a lake. However, with the water level lowered, there is merely a wide stream running through there.
    
    There is a slimy stairway leaving the room to the north.
    
    There is a hand-held air pump here.
    
    no checks · 24ms
  • T:192> take pumpReservoir Northscore 120
    Taken.
    
    no checks · 13ms
  • T:193> nAtlantis Roomscore 120
    Atlantis Room
    This is an ancient room, long under water. There is an exit to the south and a staircase leading up.
    
    On the shore lies Poseidon's own crystal trident.
    
    no checks · 25ms
  • T:194> take tridentAtlantis Roomscore 124+4
    Taken.
    
    [Your score has just gone up by four points.]
    
    no checks · 13ms
  • T:195> sReservoir Northscore 124
    Reservoir North
    You are in a large cavernous room, the south of which was formerly a lake. However, with the water level lowered, there is merely a wide stream running through there.
    
    There is a slimy stairway leaving the room to the north.
    
    no checks · 25ms
  • T:196> sReservoirscore 124
    Reservoir
    You are on what used to be a large lake, but which is now a large mud pile. There are "shores" to the north and south.
    
    Lying half buried in the mud is an old trunk, bulging with jewels.
    
    no checks · 25ms
  • T:197> take trunkReservoirscore 124
    Taken.
    
    [Your score has just gone up by fifteen points.]
    
    no checks · 12ms
  • T:198> sReservoir Southscore 124
    Reservoir South
    You are in a long room, to the north of which was formerly a lake. However, with the water level lowered, there is merely a wide stream running through the center of the room.
    
    There is a path along the stream to the east or west, a steep pathway climbing southwest along the edge of a chasm, and a path leading into a canyon to the southeast.
    
    no checks · 24ms
  • T:199> seDeep Canyonscore 124
    Deep Canyon
    You are on the south edge of a deep canyon. Passages lead off to the east, northwest and southwest. A stairway leads down. You can hear the sound of flowing water from below.
    
    no checks · 24ms
  • T:200> swNorth-South Passagescore 124
    North-South Passage
    This is a high north-south passage, which forks to the northeast.
    
    no checks · 28ms
  • T:201> sRound Roomscore 124
    Round Room
    This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.
    
    no checks · 23ms
  • T:202> wEast-West Passagescore 124
    East-West Passage
    This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.
    
    no checks · 30ms
  • T:203> wThe Troll Roomscore 124
    The Troll Room
    This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
    
    There is a bloody axe here.
    
    You can also see a sword here.
    
    no checks · 35ms
  • T:204> wMazescore 124
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 29ms
  • T:205> sMazescore 124
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 30ms
  • T:206> eMazescore 124
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 26ms
  • T:207> uMazescore 124
    Maze
    This is part of a maze of twisty little passages, all alike.
    A skeleton, probably the remains of a luckless adventurer, lies here.
    
    Beside the skeleton is a rusty knife.
    
    The deceased adventurer's useless lantern is here.
    
    There is a skeleton key here.
    
    An old leather bag, bulging with coins, is here.
    
    no checks · 27ms
  • T:208> swMazescore 124
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 24ms
  • T:209> eMazescore 124
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 24ms
  • T:210> sMazescore 124
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 25ms
  • T:211> seCyclops Roomscore 124
    Cyclops Room
    This room has an exit on the northwest, and a staircase leading up.
    
    The east wall, previously solid, now has a cyclops-sized opening in it.
    
    no checks · 25ms
  • T:212> eStrange Passagescore 124
    Strange Passage
    This is a long passage. To the west is one entrance. On the east there is an old wooden door, with a large opening in it (about cyclops sized).
    
    no checks · 24ms
  • T:213> eLiving Roomscore 124
    Living Room
    You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door.
    
    Your collection of treasures consists of:
      a pot of gold
      a sceptre
      a gold coffin
      a crystal skull
      a torch
      a platinum bar
      a painting
      a jewel-encrusted egg
      an ancient map
    
    no checks · 25ms
  • T:214> turn off lampLiving Roomscore 124
    The brass lantern is now off.
    
    no checks · 21ms
  • T:215> put trunk in caseLiving Roomscore 129+5✓ 1/1
    You put the trunk of jewels into the trophy case.
    
    [Your score has just gone up by five points.]
    
    1 check ✓ · 21ms

    Checks

    • ? /score has (just )?gone up/
  • T:216> put trident in caseLiving Roomscore 129✓ 1/1
    You put the crystal trident into the trophy case.
    
    [Your score has just gone up by eleven points.]
    
    1 check ✓ · 19ms

    Checks

    • ? /score has (just )?gone up/
  • T:217> eKitchenscore 129
    Kitchen
    You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.
    
    no checks · 29ms
  • T:218> eBehind Housescore 129
    Behind House
    You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is open.
    
    no checks · 27ms
  • T:219> nwNorth of Housescore 129
    North of House
    You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees.
    
    no checks · 27ms
  • T:220> nForest Pathscore 129
    Forest Path
    This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path.
    
    no checks · 29ms
  • T:221> wForestscore 129
    Forest
    This is a forest, with trees in all directions. To the east, there appears to be sunlight. A faint breeze stirs the branches overhead, carrying the earthy scent of decaying leaves and damp moss.
    
    You can see a screwdriver here.
    
    no checks · 37ms
  • T:222> take screwdriverForestscore 129
    Taken.
    
    You hear in the distance the chirping of a song bird.
    
    no checks · 17ms
  • T:223> eForest Pathscore 129
    Forest Path
    This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path.
    
    no checks · 26ms
  • T:224> sNorth of Housescore 129
    North of House
    You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees.
    
    no checks · 26ms
  • T:225> eBehind Housescore 129
    Behind House
    You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is open.
    
    no checks · 27ms
  • T:226> wKitchenscore 129
    Kitchen
    You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.
    
    no checks · 26ms
  • T:227> wLiving Roomscore 129
    Living Room
    You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door.
    
    Your collection of treasures consists of:
      a crystal trident
      a trunk of jewels
      a pot of gold
      a sceptre
      a gold coffin
      a crystal skull
      a torch
      a platinum bar
      a painting
      a jewel-encrusted egg
      an ancient map
    
    no checks · 28ms
  • T:228> take torch from caseLiving Roomscore 123-6
    Taken.
    
    [Your score has just gone down by six points.]
    
    no checks · 21ms
  • T:229> turn on lampLiving Roomscore 123
    The brass lantern is now on.
    
    no checks · 22ms
  • T:230> open trap doorLiving Roomscore 123
    Look around.
    
    no checks · 14ms
  • T:231> dCellarscore 123
    Cellar
    You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
    
    no checks · 24ms
  • T:232> nThe Troll Roomscore 123
    The Troll Room
    This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
    
    There is a bloody axe here.
    
    You can also see a sword here.
    
    no checks · 33ms
  • T:233> eEast-West Passagescore 123
    East-West Passage
    This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.
    
    no checks · 24ms
  • T:234> eRound Roomscore 123
    Round Room
    This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.
    
    no checks · 25ms
  • T:235> sNarrow Passagescore 123
    Narrow Passage
    This is a long and narrow corridor where a long north-south passageway briefly narrows even further.
    
    no checks · 25ms
  • T:236> sMirror Roomscore 123
    Mirror Room
    You are in a large square room with tall ceilings. On the south wall is an enormous mirror which fills the entire wall. There are exits on the other three sides of the room.
    
    no checks · 24ms
  • T:237> rub mirrorMirror Roomscore 123
    There is a rumble from deep within the earth and the room shakes.
    
    no checks · 15ms
  • T:238> nCold Passagescore 123
    Cold Passage
    This is a cold and damp corridor where a long east-west passageway turns into a southward path.
    
    no checks · 24ms
  • T:239> wSlide Roomscore 123
    Slide Room
    This is a small chamber, which appears to have been part of a coal mine. On the south wall of the chamber the letters "Granite Wall" are etched in the rock. To the east is a long passage, and there is a steep metal slide twisting downward. To the north is a small opening.
    
    no checks · 27ms
  • T:240> nMine Entrancescore 123
    Mine Entrance
    You are standing at the entrance of what might have been a coal mine. The shaft enters the west wall, and there is another exit on the south end of the room.
    
    no checks · 28ms
  • T:241> wSqueaky Roomscore 123
    Squeaky Room
    You are in a small room. Strange squeaky sounds may be heard coming from the passage at the north end. You may also escape to the east.
    
    no checks · 30ms
  • T:242> nBat Roomscore 123
    Bat Room
    You are in a small room which has doors only to the east and south. In the corner of the room on the ceiling is a large vampire bat who is obviously deranged and holding his nose.
    
    There is an exquisite jade figurine here.
    
    no checks · 27ms
  • T:243> take jadeBat Roomscore 128+5
    Taken.
    
    [Your score has just gone up by five points.]
    
    no checks · 18ms
  • T:244> eShaft Roomscore 128
    Shaft Room
    This is a large room, in the middle of which is a small shaft descending through the floor into darkness below. To the west and the north are exits from this room. Constructed over the top of the shaft is a metal framework to which a heavy iron chain is attached.
    
    At the end of the chain is a basket.
    
    no checks · 27ms
  • T:245> put torch in basketShaft Roomscore 128
    You put the torch into the basket.
    
    no checks · 22ms
  • T:246> put screwdriver in basketShaft Roomscore 128
    You put the screwdriver into the basket.
    
    no checks · 22ms
  • T:247> nSmelly Roomscore 128
    Smelly Room
    This is a small nondescript room. However, from the direction of a small descending staircase a foul odor can be detected. To the south is a narrow tunnel.
    
    no checks · 30ms
  • T:248> dGas Roomscore 128
    Gas Room
    This is a small room which smells strongly of coal gas. There is a short climb up some stairs and a narrow tunnel leading east.
    
    There is a sapphire-encrusted bracelet here.
    
    no checks · 32ms
  • T:249> take braceletGas Roomscore 133+5
    Taken.
    
    [Your score has just gone up by five points.]
    
    no checks · 16ms
  • T:250> eCoal Minescore 133
    Coal Mine
    This is a nondescript part of a coal mine.
    
    no checks · 31ms
  • T:251> neCoal Minescore 133
    Coal Mine
    This is a nondescript part of a coal mine.
    
    no checks · 26ms
  • T:252> seCoal Minescore 133
    Coal Mine
    This is a nondescript part of a coal mine.
    
    no checks · 27ms
  • T:253> swCoal Minescore 133
    Coal Mine
    This is a nondescript part of a coal mine.
    
    no checks · 28ms
  • T:254> dLadder Topscore 133
    Ladder Top
    This is a very small room. In the corner is a rickety wooden ladder, leading downward. It might be safe to descend. There is also a staircase leading upward.
    
    no checks · 28ms
  • T:255> dLadder Bottomscore 133
    Ladder Bottom
    This is a rather wide room. On one side is the bottom of a narrow wooden ladder. To the west and the south are passages leaving the room.
    
    no checks · 29ms
  • T:256> sDead Endscore 133
    Dead End
    You have come to a dead end in the mine.
    
    There is a small pile of coal here.
    
    no checks · 29ms
  • T:257> take coalDead Endscore 133
    Taken.
    
    no checks · 15ms
  • T:258> nLadder Bottomscore 133
    Ladder Bottom
    This is a rather wide room. On one side is the bottom of a narrow wooden ladder. To the west and the south are passages leaving the room.
    
    no checks · 29ms
  • T:259> uLadder Topscore 133
    Ladder Top
    This is a very small room. In the corner is a rickety wooden ladder, leading downward. It might be safe to descend. There is also a staircase leading upward.
    
    no checks · 27ms
  • T:260> uCoal Minescore 133
    Coal Mine
    This is a nondescript part of a coal mine.
    
    no checks · 29ms
  • T:261> nCoal Minescore 133
    Coal Mine
    This is a nondescript part of a coal mine.
    
    no checks · 28ms
  • T:262> eCoal Minescore 133
    Coal Mine
    This is a nondescript part of a coal mine.
    
    no checks · 27ms
  • T:263> sCoal Minescore 133
    Coal Mine
    This is a nondescript part of a coal mine.
    
    no checks · 28ms
  • T:264> nGas Roomscore 133
    Gas Room
    This is a small room which smells strongly of coal gas. There is a short climb up some stairs and a narrow tunnel leading east.
    
    no checks · 29ms
  • T:265> uSmelly Roomscore 133
    Smelly Room
    This is a small nondescript room. However, from the direction of a small descending staircase a foul odor can be detected. To the south is a narrow tunnel.
    
    no checks · 32ms
  • T:266> sShaft Roomscore 133
    Shaft Room
    This is a large room, in the middle of which is a small shaft descending through the floor into darkness below. To the west and the north are exits from this room. Constructed over the top of the shaft is a metal framework to which a heavy iron chain is attached.
    
    At the end of the chain is a basket.
    
    no checks · 30ms
  • T:267> put coal in basketShaft Roomscore 133
    You put the small pile of coal into the basket.
    
    no checks · 20ms
  • T:268> lower basketShaft Roomscore 133
    The basket is lowered to the bottom of the shaft.
    
    no checks · 15ms
  • T:269> nSmelly Roomscore 133
    Smelly Room
    This is a small nondescript room. However, from the direction of a small descending staircase a foul odor can be detected. To the south is a narrow tunnel.
    
    no checks · 28ms
  • T:270> dGas Roomscore 133
    Gas Room
    This is a small room which smells strongly of coal gas. There is a short climb up some stairs and a narrow tunnel leading east.
    
    no checks · 27ms
  • T:271> eCoal Minescore 133
    Coal Mine
    This is a nondescript part of a coal mine.
    
    no checks · 27ms
  • T:272> neCoal Minescore 133
    Coal Mine
    This is a nondescript part of a coal mine.
    
    no checks · 28ms
  • T:273> seCoal Minescore 133
    Coal Mine
    This is a nondescript part of a coal mine.
    
    no checks · 27ms
  • T:274> swCoal Minescore 133
    Coal Mine
    This is a nondescript part of a coal mine.
    
    The lamp appears a bit dimmer.
    
    no checks · 27ms
  • T:275> dLadder Topscore 133
    Ladder Top
    This is a very small room. In the corner is a rickety wooden ladder, leading downward. It might be safe to descend. There is also a staircase leading upward.
    
    no checks · 26ms
  • T:276> dLadder Bottomscore 133
    Ladder Bottom
    This is a rather wide room. On one side is the bottom of a narrow wooden ladder. To the west and the south are passages leaving the room.
    
    no checks · 26ms
  • T:277> wTimber Roomscore 133
    Timber Room
    This is a long and narrow passage, which is cluttered with broken timbers. A wide passage comes from the east and turns at the west end of the room into a very narrow passageway. From the west comes a strong draft.
    
    There is a broken timber here.
    
    no checks · 28ms
  • T:278> drop lampTimber Roomscore 133
    Dropped.
    
    no checks · 15ms
  • T:279> drop jadeTimber Roomscore 133
    Dropped.
    
    no checks · 17ms
  • T:280> drop braceletTimber Roomscore 133
    Dropped.
    
    no checks · 17ms
  • T:281> drop pumpTimber Roomscore 133
    Dropped.
    
    no checks · 16ms
  • T:282> wDrafty Roomscore 133
    Drafty Room
    This is a small drafty room in which is the bottom of a long shaft. To the south is a passageway and to the east a very narrow passage. In the shaft can be seen a heavy iron chain.
    
    At the end of the chain is a basket.
    
    no checks · 28ms
  • T:283> take torchDrafty Roomscore 133
    Taken.
    
    no checks · 16ms
  • T:284> take coalDrafty Roomscore 133
    Taken.
    
    no checks · 15ms
  • T:285> take screwdriverDrafty Roomscore 133
    Taken.
    
    no checks · 18ms
  • T:286> sMachine Roomscore 133
    Machine Room
    This is a large, cold room whose sole exit is to the north. In one corner there is a machine which is reminiscent of a clothes dryer. On its face is a switch which is labelled "START". The switch does not appear to be manipulable by any human hand (unless the fingers are about 1/16 by 1/4 inch). On the front of the machine is a large lid, which is closed.
    
    no checks · 34ms
  • T:287> open lidMachine Roomscore 133
    The lid opens.
    
    no checks · 15ms
  • T:288> put coal in machineMachine Roomscore 133
    (the machine)
    You put the small pile of coal into the machine.
    
    no checks · 19ms
  • T:289> close lidMachine Roomscore 133
    The lid closes.
    
    no checks · 14ms
  • T:290> turn on switchMachine Roomscore 133
    The machine comes to life (figuratively) with a dazzling display of colored lights and bizarre noises. After a few moments, the excitement abates.
    
    no checks · 19ms
  • T:291> drop screwdriverMachine Roomscore 133
    Dropped.
    
    no checks · 16ms
  • T:292> open lidMachine Roomscore 133
    The lid opens, revealing a huge diamond.
    
    no checks · 16ms
  • T:293> take diamondMachine Roomscore 143+10
    Taken.
    
    [Your score has just gone up by ten points.]
    
    no checks · 15ms
  • T:294> nDrafty Roomscore 143
    Drafty Room
    This is a small drafty room in which is the bottom of a long shaft. To the south is a passageway and to the east a very narrow passage. In the shaft can be seen a heavy iron chain.
    
    At the end of the chain is a basket.
    
    [Your score has just gone up by thirteen points.]
    
    no checks · 28ms
  • T:295> put diamond in basketDrafty Roomscore 143
    You put the huge diamond into the basket.
    
    no checks · 24ms
  • T:296> put torch in basketDrafty Roomscore 143
    You put the torch into the basket.
    
    no checks · 19ms
  • T:297> raise basketDrafty Roomscore 143
    The basket is raised to the top of the shaft.
    
    It is now pitch dark in here!
    
    no checks · 17ms
  • T:298> eTimber Roomscore 143
    Timber Room
    This is a long and narrow passage, which is cluttered with broken timbers. A wide passage comes from the east and turns at the west end of the room into a very narrow passageway. From the west comes a strong draft.
    
    There is a broken timber here.
    
    You can also see a hand-held air pump, a sapphire-encrusted bracelet, an exquisite jade figurine and a brass lantern (providing light) here.
    
    no checks · 38ms
  • T:299> take lampTimber Roomscore 143
    Taken.
    
    no checks · 15ms
  • T:300> take jadeTimber Roomscore 143
    Taken.
    
    no checks · 15ms
  • T:301> take braceletTimber Roomscore 143
    Taken.
    
    no checks · 15ms
  • T:302> take pumpTimber Roomscore 143
    Taken.
    
    no checks · 16ms
  • T:303> eLadder Bottomscore 143
    Ladder Bottom
    This is a rather wide room. On one side is the bottom of a narrow wooden ladder. To the west and the south are passages leaving the room.
    
    no checks · 24ms
  • T:304> uLadder Topscore 143
    Ladder Top
    This is a very small room. In the corner is a rickety wooden ladder, leading downward. It might be safe to descend. There is also a staircase leading upward.
    
    no checks · 28ms
  • T:305> uCoal Minescore 143
    Coal Mine
    This is a nondescript part of a coal mine.
    
    no checks · 30ms
  • T:306> nCoal Minescore 143
    Coal Mine
    This is a nondescript part of a coal mine.
    
    no checks · 29ms
  • T:307> eCoal Minescore 143
    Coal Mine
    This is a nondescript part of a coal mine.
    
    no checks · 26ms
  • T:308> sCoal Minescore 143
    Coal Mine
    This is a nondescript part of a coal mine.
    
    no checks · 27ms
  • T:309> nGas Roomscore 143
    Gas Room
    This is a small room which smells strongly of coal gas. There is a short climb up some stairs and a narrow tunnel leading east.
    
    no checks · 26ms
  • T:310> uSmelly Roomscore 143
    Smelly Room
    This is a small nondescript room. However, from the direction of a small descending staircase a foul odor can be detected. To the south is a narrow tunnel.
    
    no checks · 28ms
  • T:311> sShaft Roomscore 143
    Shaft Room
    This is a large room, in the middle of which is a small shaft descending through the floor into darkness below. To the west and the north are exits from this room. Constructed over the top of the shaft is a metal framework to which a heavy iron chain is attached.
    
    At the end of the chain is a basket.
    
    no checks · 26ms
  • T:312> take diamondShaft Roomscore 143
    Taken.
    
    no checks · 15ms
  • T:313> take torchShaft Roomscore 143
    Taken.
    
    no checks · 14ms
  • T:314> wBat Roomscore 143
    Bat Room
    You are in a small room which has doors only to the east and south. In the corner of the room on the ceiling is a large vampire bat who is obviously deranged and holding his nose.
    
    no checks · 27ms
  • T:315> sSqueaky Roomscore 143
    Squeaky Room
    You are in a small room. Strange squeaky sounds may be heard coming from the passage at the north end. You may also escape to the east.
    
    no checks · 26ms
  • T:316> eMine Entrancescore 143
    Mine Entrance
    You are standing at the entrance of what might have been a coal mine. The shaft enters the west wall, and there is another exit on the south end of the room.
    
    no checks · 25ms
  • T:317> sSlide Roomscore 143
    Slide Room
    This is a small chamber, which appears to have been part of a coal mine. On the south wall of the chamber the letters "Granite Wall" are etched in the rock. To the east is a long passage, and there is a steep metal slide twisting downward. To the north is a small opening.
    
    no checks · 26ms
  • T:318> dCellarscore 143
    You tumble down the slide....
    
    Cellar
    You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
    
    no checks · 25ms
  • T:319> upLiving Roomscore 143
    Living Room
    You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door.
    
    Your collection of treasures consists of:
      a crystal trident
      a trunk of jewels
      a pot of gold
      a sceptre
      a gold coffin
      a crystal skull
      a platinum bar
      a painting
      a jewel-encrusted egg
      an ancient map
    
    no checks · 27ms
  • T:320> turn off lampLiving Roomscore 143
    The brass lantern is now off.
    
    no checks · 24ms
  • T:321> put jade in caseLiving Roomscore 148+5✓ 1/1
    You put the exquisite jade figurine into the trophy case.
    
    [Your score has just gone up by five points.]
    
    1 check ✓ · 27ms

    Checks

    • ? /score has (just )?gone up/
  • T:322> put bracelet in caseLiving Roomscore 153+5
    You put the sapphire-encrusted bracelet into the trophy case.
    
    [Your score has just gone up by five points.]
    
    no checks · 31ms
  • T:323> put diamond in caseLiving Roomscore 163+10
    You put the huge diamond into the trophy case.
    
    [Your score has just gone up by ten points.]
    
    no checks · 32ms
  • T:324> put torch in caseLiving Roomscore 169+6
    You put the torch into the trophy case.
    
    [Your score has just gone up by six points.]
    
    no checks · 33ms
  • T:325> turn on lampLiving Roomscore 169
    The brass lantern is now on.
    
    no checks · 26ms
  • T:326> open trap doorLiving Roomscore 169
    Have your eyes checked.
    
    no checks · 21ms
  • T:327> dCellarscore 169
    Cellar
    You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
    
    no checks · 32ms
  • T:328> nThe Troll Roomscore 169
    The Troll Room
    This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
    
    There is a bloody axe here.
    
    You can also see a sword here.
    
    no checks · 43ms
  • T:329> eEast-West Passagescore 169
    East-West Passage
    This is a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.
    
    no checks · 36ms
  • T:330> eRound Roomscore 169
    Round Room
    This is a circular stone room with passages in all directions. Several of them have unfortunately been blocked by cave-ins.
    
    no checks · 39ms
  • T:331> nNorth-South Passagescore 169
    North-South Passage
    This is a high north-south passage, which forks to the northeast.
    
    no checks · 40ms
  • T:332> neDeep Canyonscore 169
    Deep Canyon
    You are on the south edge of a deep canyon. Passages lead off to the east, northwest and southwest. A stairway leads down. You can hear the sound of flowing water from below.
    
    no checks · 50ms
  • T:333> eDamscore 169
    Dam
    You are standing on the top of Flood Control Dam #3, which was quite a tourist attraction in times far distant. There are paths to the north, south, and west, and a scramble down.
    
    The water level behind the dam is low: The sluice gates have been opened. Water rushes through the dam and downstream.
    
    There is a control panel here, on which a large metal bolt is mounted. Directly above the bolt is a small green plastic bubble which is glowing serenely.
    
    You can see a wrench here.
    
    no checks · 69ms
  • T:334> turn off lampDamscore 169
    The brass lantern is now off.
    
    It is now pitch dark in here!
    
    no checks · 30ms
  • T:335> dDam Basescore 169
    Dam Base
    You are at the base of Flood Control Dam #3, which looms above you and to the north. The river Frigid is flowing by here. Along the river are the White Cliffs which seem to form giant walls stretching from north to south along the shores of the river as it winds its way downstream.
    
    There is a folded pile of plastic here which has a small valve attached.
    
    no checks · 41ms
  • T:336> inflate plastic with pumpDam Basescore 169
    The boat inflates and appears seaworthy.
    A tan label is lying inside the boat.
    
    no checks · 31ms
  • T:337> drop pumpDam Basescore 169
    Dropped.
    
    no checks · 28ms
  • T:338> turn on lampDam Basescore 169
    The brass lantern is now on.
    
    no checks · 34ms
  • T:339> enter boatDam Basescore 169
    You are now in the magic boat.
    
    no checks · 23ms
  • T:340> launchDam Basescore 169
    You push off from the shore.
    
    Frigid River (in the magic boat)
    You are on the Frigid River in the vicinity of the Dam. The river flows quietly here. There is a landing on the west shore.
    
    In the magic boat you can see a tan label.
    
    no checks · 52ms
  • T:341> waitDam Basescore 169
    Time passes...
    
    The flow of the river carries you downstream.
    
    Frigid River (in the magic boat)
    The river turns a corner here making it impossible to see the Dam. The White Cliffs loom on the east bank and large rocks prevent landing on the west.
    
    In the magic boat you can see a tan label.
    
    no checks · 44ms
  • T:342> waitDam Basescore 169
    Time passes...
    
    no checks · 15ms
  • T:343> waitDam Basescore 169
    Time passes...
    
    The flow of the river carries you downstream.
    
    Frigid River (in the magic boat)
    The river descends here into a valley. There is a narrow beach on the west shore below the cliffs. In the distance a faint rumbling can be heard.
    
    In the magic boat you can see a tan label.
    
    no checks · 45ms
  • T:344> waitDam Basescore 169
    Time passes...
    
    The flow of the river carries you downstream.
    
    Frigid River (in the magic boat)
    The river is running faster here and the sound ahead appears to be that of rushing water. On the east shore is a sandy beach. A small area of beach can also be seen below the cliffs on the west shore.
    
    There is a red buoy here (probably a warning).
    
    In the magic boat you can see a tan label.
    
    no checks · 53ms
  • T:345> take buoyDam Basescore 169
    Taken.
    You notice something funny about the feel of the buoy.
    
    Taken.
    
    no checks · 19ms
  • T:346> eastDam Basescore 169
    The magic boat comes to a rest on the shore.
    
    Sandy Beach (in the magic boat)
    You are on a large sandy beach on the east shore of the river, which is flowing quickly by. A path runs beside the river to the south here, and a passage is partially buried in sand to the northeast.
    
    There is a shovel here.
    
    In the magic boat you can see a tan label.
    
    no checks · 50ms
  • T:347> exitDam Basescore 169
    You are on your own feet again.
    
    no checks · 17ms
  • T:348> take shovelDam Basescore 169
    Taken.
    
    no checks · 20ms
  • T:349> neSandy Cavescore 169
    Sandy Cave
    This is a small, low-ceilinged cave nearly filled with fine white sand. The walls are rough limestone, worn smooth in places by ancient water. The only exit is a narrow passage to the southwest.
    
    no checks · 33ms
  • T:350> dig sandSandy Cavescore 169
    You seem to be digging a hole here.
    
    no checks · 21ms
  • T:351> dig sandSandy Cavescore 169
    The hole is getting deeper, but that's about it.
    
    no checks · 17ms
  • T:352> dig sandSandy Cavescore 169
    You are surrounded by a wall of sand on all sides.
    
    no checks · 19ms
  • T:353> dig sandSandy Cavescore 169
    You can see a scarab here in the sand.
    
    no checks · 18ms
  • T:354> take scarabSandy Cavescore 174+5✓ 1/1
    Taken.
    
    [Your score has just gone up by five points.]
    
    1 check ✓ · 19ms

    Checks

    • ? Taken
  • T:355> drop shovelSandy Cavescore 174
    Dropped.
    
    no checks · 19ms
  • T:356> swSandy Beachscore 174
    Sandy Beach
    You are on a large sandy beach on the east shore of the river, which is flowing quickly by. A path runs beside the river to the south here, and a passage is partially buried in sand to the northeast.
    
    You can see a magic boat (in which is a tan label) here.
    
    no checks · 41ms
  • T:357> drop buoySandy Beachscore 174
    Dropped.
    
    no checks · 21ms
  • T:358> open buoySandy Beachscore 174
    Opening the red buoy reveals a large emerald.
    
    no checks · 19ms
  • T:359> take emeraldSandy Beachscore 179+5✓ 1/1
    Taken.
    
    [Your score has just gone up by five points.]
    
    1 check ✓ · 21ms

    Checks

    • ? Taken
  • T:360> sShorescore 179
    Shore
    You are on the east shore of the river. The water here seems somewhat treacherous. A path travels from north to south here, the south end quickly turning around a sharp corner.
    
    no checks · 35ms
  • T:361> sAragain Fallsscore 179
    Aragain Falls
    You are at the top of Aragain Falls, an enormous waterfall with a drop of about 450 feet. The only path here is on the north end.
    A solid rainbow spans the falls.
    
    no checks · 33ms
  • T:362> wOn the Rainbowscore 179
    On the Rainbow
    You are on top of a rainbow (I bet you never thought you would walk on a rainbow), with a magnificent view of the Falls. The rainbow travels east-west here.
    
    no checks · 32ms
  • T:363> wEnd of Rainbowscore 179
    End of Rainbow
    You are on a small, rocky beach on the continuation of the Frigid River past the Falls. The beach is narrow due to the presence of the White Cliffs. The river canyon opens here and sunlight shines in from above. A rainbow crosses over the falls to the east and a narrow path continues to the southwest.
    
    no checks · 32ms
  • T:364> swCanyon Bottomscore 179
    Canyon Bottom
    You are beneath the walls of the river canyon which may be climbable here. The lesser part of the runoff of Aragain Falls flows by below. To the north is a narrow path.
    
    no checks · 32ms
  • T:365> uRocky Ledgescore 179
    Rocky Ledge
    You are on a ledge about halfway up the wall of the river canyon. You can see from here that the main flow from Aragain Falls twists along a passage which it is impossible for you to enter. Below you is the canyon bottom. Above you is more cliff, which appears climbable.
    
    no checks · 32ms
  • T:366> uCanyon Viewscore 179
    Canyon View
    You are at the top of the Great Canyon on its west wall. From here there is a marvelous view of the canyon and parts of the Frigid River upstream. Across the canyon, the walls of the White Cliffs join the mighty ramparts of the Flathead Mountains to the east. Following the Canyon upstream to the north, Aragain Falls may be seen, complete with rainbow. The mighty Frigid River flows out from a great dark cavern. To the west and south can be seen an immense forest, stretching for miles around. A path leads northwest. It is possible to climb down into the canyon from here.
    
    no checks · 33ms
  • T:367> nwClearingscore 179
    Clearing
    You are in a small clearing in a well marked forest path that extends to the east and west.
    
    no checks · 29ms
  • T:368> wBehind Housescore 179
    Behind House
    You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is open.
    
    no checks · 36ms
  • T:369> wKitchenscore 179
    Kitchen
    You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.
    
    no checks · 45ms
  • T:370> wLiving Roomscore 179
    Living Room
    You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door.
    
    Your collection of treasures consists of:
      a torch
      a huge diamond
      a sapphire-encrusted bracelet
      an exquisite jade figurine
      a crystal trident
      a trunk of jewels
      a pot of gold
      a sceptre
      a gold coffin
      a crystal skull
      a platinum bar
      a painting
      a jewel-encrusted egg
      an ancient map
    
    no checks · 40ms
  • T:371> put emerald in caseLiving Roomscore 189+10
    You put the large emerald into the trophy case.
    
    [Your score has just gone up by ten points.]
    
    no checks · 31ms
  • T:372> put scarab in caseLiving Roomscore 194+5
    You put the beautiful jeweled scarab into the trophy case.
    
    [Your score has just gone up by five points.]
    
    no checks · 32ms
  • T:373> take egg from caseLiving Roomscore 185-9
    Taken.
    
    [Your score has just gone down by nine points.]
    
    no checks · 31ms
  • T:374> turn on lampLiving Roomscore 185
    The brass lantern is now on.
    
    no checks · 27ms
  • T:375> open trap doorLiving Roomscore 185
    Look around.
    
    no checks · 26ms
  • T:376> dCellarscore 185
    Cellar
    You are in a dark and damp cellar with a narrow passageway leading north, and a crawlway to the south. On the west is the bottom of a steep metal ramp which is unclimbable.
    
    no checks · 35ms
  • T:377> nThe Troll Roomscore 185
    The Troll Room
    This is a small room with passages to the east and south and a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
    
    There is a bloody axe here.
    
    You can also see a sword here.
    
    no checks · 49ms
  • T:378> take axeThe Troll Roomscore 185
    Taken.
    
    no checks · 22ms
  • T:379> wMazescore 185
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 33ms
  • T:380> sMazescore 185
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 33ms
  • T:381> eMazescore 185
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 32ms
  • T:382> uMazescore 185
    Maze
    This is part of a maze of twisty little passages, all alike.
    A skeleton, probably the remains of a luckless adventurer, lies here.
    
    Beside the skeleton is a rusty knife.
    
    The deceased adventurer's useless lantern is here.
    
    There is a skeleton key here.
    
    An old leather bag, bulging with coins, is here.
    
    no checks · 33ms
  • T:383> take coinsMazescore 195+10
    Taken.
    
    The lamp is definitely dimmer now.
    
    [Your score has just gone up by ten points.]
    
    no checks · 22ms
  • T:384> swMazescore 195
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 34ms
  • T:385> eMazescore 195
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 33ms
  • T:386> sMazescore 195
    Maze
    This is part of a maze of twisty little passages, all alike.
    
    no checks · 34ms
  • T:387> seCyclops Roomscore 195
    Cyclops Room
    This room has an exit on the northwest, and a staircase leading up.
    
    The east wall, previously solid, now has a cyclops-sized opening in it.
    
    no checks · 33ms
  • T:388> uTreasure Roomscore 195
    You hear a scream of anguish as you violate the robber's hideaway. Using passages unknown to you, he rushes to its defense.
    
    Treasure Room
    This is a large room, whose east wall is solid granite. A number of discarded bags, which crumble at your touch, are scattered about on the floor. There is an exit down a staircase.
    
    There is a suspicious-looking individual, holding a bag, leaning against one wall. He is armed with a vicious-looking stiletto.
    
    [Your score has just gone up by twenty-five points.]
    
    no checks · 31ms
  • T:389> give egg to thiefTreasure Roomscore 195
    The thief is taken aback by your unexpected generosity, but accepts the jewel-encrusted egg and stops to admire its beauty.
    
    no checks · 19ms
  • T:390> dCyclops Roomscore 195
    Cyclops Room
    This room has an exit on the northwest, and a staircase leading up.
    
    The east wall, previously solid, now has a cyclops-sized opening in it.
    
    no checks · 30ms
  • T:391> uTreasure Roomscore 195
    You hear a scream of anguish as you violate the robber's hideaway. Using passages unknown to you, he rushes to its defense.
    
    Treasure Room
    This is a large room, whose east wall is solid granite. A number of discarded bags, which crumble at your touch, are scattered about on the floor. There is an exit down a staircase.
    
    There is a suspicious-looking individual, holding a bag, leaning against one wall. He is armed with a vicious-looking stiletto.
    
    no checks · 36ms
  • T:392> kill thief with axeTreasure Roomscore 195
    A good stroke, but it's too slow; the thief dodges.
    no checks · 30ms
  • T:393> kill thief with axeTreasure Roomscore 195
    The thief is struck on the arm; blood begins to trickle down.
    no checks · 32ms
  • T:394> kill thief with axeTreasure Roomscore 195
    Your bloody axe pinks the thief on the wrist, but it's not serious.
    no checks · 30ms
  • T:395> kill thief with axeTreasure Roomscore 195
    The thief is struck on the arm; blood begins to trickle down.
    no checks · 30ms
  • T:396> kill thief with axeTreasure Roomscore 195
    The blow lands, making a shallow gash in the thief's arm!
    no checks · 34ms
  • T:397> kill thief with axeTreasure Roomscore 195
    The fatal blow strikes the thief square in the heart: He dies.
    Almost as soon as the thief breathes his last breath, a cloud of sinister black fog envelops him, and when the fog lifts, the carcass has disappeared.
    
    
    As the thief dies, the power of his magic decreases, and his treasures reappear:
      A jewel-encrusted egg, with a golden clockwork canary
      A stiletto
      A zorkmid
      A teeth
      A stairs
      A blast of air
      A pair of hands
      A lurking grue
      A granite wall
    
    The chalice is now safe to take.
    
    no checks · 35ms
  • T:398> kill thief with axeTreasure Roomscore 195
    You can't see any such thing.
    
    no checks · parser notes · 6ms

    Parser notes

    You can't see any such thing
  • T:399> kill thief with axeTreasure Roomscore 195
    You can't see any such thing.
    
    no checks · parser notes · 9ms

    Parser notes

    You can't see any such thing
  • T:400> kill thief with axeTreasure Roomscore 195
    You can't see any such thing.
    
    no checks · parser notes · 11ms

    Parser notes

    You can't see any such thing
  • T:401> kill thief with axeTreasure Roomscore 195
    You can't see any such thing.
    
    no checks · parser notes · 7ms

    Parser notes

    You can't see any such thing
  • T:402> kill thief with axeTreasure Roomscore 195
    You can't see any such thing.
    
    no checks · parser notes · 8ms

    Parser notes

    You can't see any such thing
  • T:403> kill thief with axeTreasure Roomscore 195
    You can't see any such thing.
    
    no checks · parser notes · 8ms

    Parser notes

    You can't see any such thing
  • T:404> drop axeTreasure Roomscore 195
    Dropped.
    
    no checks · 22ms
  • T:405> take canaryTreasure Roomscore 201+6✓ 1/1
    Taken.
    
    [Your score has just gone up by six points.]
    
    1 check ✓ · 23ms

    Checks

    • ? /score has (just )?gone up/
  • T:406> take chaliceTreasure Roomscore 211+10✓ 1/1
    Taken.
    
    [Your score has just gone up by ten points.]
    
    1 check ✓ · 30ms

    Checks

    • ? /score has (just )?gone up/
  • T:407> take eggTreasure Roomscore 211
    Taken.
    
    no checks · 30ms
  • T:408> take paintingTreasure Roomscore 211
    You can't see any such thing.
    
    no checks · parser notes · 13ms

    Parser notes

    You can't see any such thing
  • T:409> dCyclops Roomscore 211
    Cyclops Room
    This room has an exit on the northwest, and a staircase leading up.
    
    The east wall, previously solid, now has a cyclops-sized opening in it.
    
    no checks · 46ms
  • T:410> eStrange Passagescore 211
    Strange Passage
    This is a long passage. To the west is one entrance. On the east there is an old wooden door, with a large opening in it (about cyclops sized).
    
    no checks · 42ms
  • T:411> eLiving Roomscore 211
    Living Room
    You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door.
    
    Your collection of treasures consists of:
      a beautiful jeweled scarab
      a large emerald
      a torch
      a huge diamond
      a sapphire-encrusted bracelet
      an exquisite jade figurine
      a crystal trident
      a trunk of jewels
      a pot of gold
      a sceptre
      a gold coffin
      a crystal skull
      a platinum bar
      a painting
      an ancient map
    
    no checks · 43ms
  • T:412> turn off lampLiving Roomscore 211
    The brass lantern is now off.
    
    no checks · 33ms
  • T:413> put coins in caseLiving Roomscore 216+5
    You put the leather bag of coins into the trophy case.
    
    [Your score has just gone up by five points.]
    
    no checks · 43ms
  • T:414> put chalice in caseLiving Roomscore 221+5
    You put the chalice into the trophy case.
    
    [Your score has just gone up by five points.]
    
    no checks · 37ms
  • T:415> put painting in caseLiving Roomscore 221
    The painting is already there.
    
    no checks · 31ms
  • T:416> eKitchenscore 221
    Kitchen
    You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.
    
    no checks · 35ms
  • T:417> eBehind Housescore 221
    Behind House
    You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is open.
    
    no checks · 33ms
  • T:418> nwNorth of Housescore 221
    North of House
    You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees.
    
    no checks · 37ms
  • T:419> nForest Pathscore 221
    Forest Path
    This is a path winding through a dimly lit forest. The path heads north-south here. One particularly large tree with some low branches stands at the edge of the path.
    
    no checks · 36ms
  • T:420> wind canaryForest Pathscore 221
    The canary chirps, slightly off-key, an aria from a forgotten opera. From out of the greenery flies a lovely songbird. It perches on a limb just over your head and opens its beak to sing. As it does so a beautiful brass bauble drops from its mouth, bounces off the top of your head, and lands glimmering in the grass. As the canary winds down, the songbird flies away.
    
    no checks · 20ms
  • T:421> take baubleForest Pathscore 222+1✓ 1/1
    Taken.
    
    [Your score has just gone up by one point.]
    
    1 check ✓ · 20ms

    Checks

    • ? Taken
  • T:422> sNorth of Housescore 222
    North of House
    You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees.
    
    no checks · 30ms
  • T:423> eBehind Housescore 222
    Behind House
    You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is open.
    
    no checks · 35ms
  • T:424> wKitchenscore 222
    Kitchen
    You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.
    
    no checks · 35ms
  • T:425> wLiving Roomscore 222
    Living Room
    You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door.
    
    Your collection of treasures consists of:
      a chalice
      a leather bag of coins
      a beautiful jeweled scarab
      a large emerald
      a torch
      a huge diamond
      a sapphire-encrusted bracelet
      an exquisite jade figurine
      a crystal trident
      a trunk of jewels
      a pot of gold
      a sceptre
      a gold coffin
      a crystal skull
      a platinum bar
      a painting
      an ancient map
    
    no checks · 35ms
  • T:426> put egg in caseLiving Roomscore 227+5
    You put the jewel-encrusted egg into the trophy case.
    
    [Your score has just gone up by five points.]
    
    no checks · 30ms
  • T:427> put canary in caseLiving Roomscore 231+4
    You put the golden clockwork canary into the trophy case.
    
    [Your score has just gone up by four points.]
    
    no checks · 29ms
  • T:428> put bauble in caseLiving Roomscore 232+1✓ 1/1
    You put the beautiful brass bauble into the trophy case.
    
    
    An almost inaudible voice whispers in your ear, "Look to your treasures for the final secret."
    
    [Your score has just gone up by one point.]
    
    1 check ✓ · 34ms

    Checks

    • ? /score has (just )?gone up/
  • T:429> lookLiving Roomscore 232✓ 1/1
    Living Room
    You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door.
    
    Your collection of treasures consists of:
      a beautiful brass bauble
      a golden clockwork canary
      a jewel-encrusted egg
      a chalice
      a leather bag of coins
      a beautiful jeweled scarab
      a large emerald
      a torch
      a huge diamond
      a sapphire-encrusted bracelet
      an exquisite jade figurine
      a crystal trident
      a trunk of jewels
      a pot of gold
      a sceptre
      a gold coffin
      a crystal skull
      a platinum bar
      a painting
      an ancient map
    
    1 check ✓ · 38ms

    Checks

    • ? map
  • T:430> take mapLiving Roomscore 232
    Taken.
    
    no checks · 25ms
  • T:431> read mapLiving Roomscore 232
    The map shows a forest with three clearings. The largest clearing contains a house. Three paths leave the large clearing. One of these paths, leading southwest, is marked "To Stone Barrow".
    
    no checks · 26ms
  • T:432> eKitchenscore 232
    Kitchen
    You are in the kitchen of the white house. A table seems to have been used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open.
    
    no checks · 38ms
  • T:433> eBehind Housescore 232
    Behind House
    You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is open.
    
    no checks · 33ms
  • T:434> sSouth of Housescore 232
    South of House
    You are facing the south side of a white house. There is no door here, and all the windows are boarded.
    
    no checks · 38ms
  • T:435> wWest of Housescore 232
    West of House
    You are standing in an open field west of a white house, with a boarded front door. A secret path leads southwest into the forest.
    
    There is a small mailbox here.
    
    no checks · 43ms
  • T:436> swStone Barrowscore 232
    Stone Barrow
    You are standing in front of a massive barrow of stone. In the east face is a huge stone door which is open. You cannot see into the dark of the tomb.
    
    no checks · 36ms
  • T:437> enter barrowInside the Barrowscore 350WIN✓ 1/1
    Inside the Barrow
    As you enter the barrow, the door closes inexorably behind you. Around you it is dark, but ahead is an enormous cavern, brightly lit. Through its center runs a wide stream. Spanning the stream is a small wooden footbridge, and beyond a path leads into a dark tunnel. Above the bridge, floating in the air, is a large sign. It reads: All ye who stand before this bridge have completed a great and perilous adventure which has tested your wit and courage. You have mastered the first part of the ZORK trilogy. Those who pass over this bridge must be prepared to undertake an even greater adventure that will severely test your skill and bravery!
    
    The ZORK trilogy continues with "ZORK II: The Wizard of Frobozz" and is completed in "ZORK III: The Dungeon Master."
    
    
    
        *** Congratulations! ***
    
    
    In that game you scored 350 out of a possible 350, in 420 turns, earning you the rank of Master Adventurer.
    
    
    Your score is 350 (total of 350 points), in 420 moves.
    This gives you the rank of Master Adventurer.
    
    
    Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
    1 check ✓ · 10ms

    Checks

    • ? /(\*\*\* You have won|350 (out of|points)|Stone Barrow|all twenty)/